Episode 431

May 20, 2024

01:49:34

The Four Wards Podcast - Episode 431: Patch Us Up Please

Hosted by

CrushU Freee Jax Omen
The Four Wards Podcast - Episode 431: Patch Us Up Please
The Four Wards Podcast
The Four Wards Podcast - Episode 431: Patch Us Up Please

May 20 2024 | 01:49:34

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Show Notes

This week, Jax, CrushU, Slushyotter, and Freeeshooter cover patch 14.10! This one's a doozy, so strap in for an extra long patch episode! We'll be back to answering your questions next week!

Keep those questions coming to [email protected] so we can answer them on the show! We NEED more questions!

Also note that THE EMAIL ADDRESS HAS CHANGED.

 

 

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Links Referenced

Our Website: https://four-wards-moving-forward-in-league-of-legends.castos.com/

Old Episodes: https://www.trinityforcenetwork.com/show?id=41

TForce Discord: discord.trinityforcenetwork.com

Slushy's Discord: https://discord.gg/PFKZRVqP2g BE RESPECTFUL

Hope you love the episode and please, subscribe on iTunes, leave us reviews, email us, Tweet at us and help us to move this show fourward!

Contact information:

Email: [email protected]

Twitch: twitch.tv/jaxomen, twitch.tv/crushu, twitch.tv/1_witch_1, twitch.tv/freeeshooter, twitch.tv/arkryu, https://www.twitch.tv/slushyotter

Tiktok: https://www.tiktok.com/@slushyotter/

Twitters: @4WardsPodcast @jaxomen @slushyotter

 

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View Full Transcript

Episode Transcript

[00:00:04] Speaker A: Welcome to the Four Wards podcast. [00:00:07] Speaker B: Hey, what's up? [00:00:08] Speaker C: It's Eric Brah, voice of Draven, Jerks, and Velcaz. [00:00:13] Speaker A: And you're listening to the Forwards podcast, here to help you move forward and lead. [00:00:35] Speaker B: Hello, and welcome to episode 431 of the four Wards podcast. I'm your host, as usual. I'm Jack Soman, and I've got with me three other wards to help you move forward in League of Legends. Of course, the ever present crush you is here. Still here. [00:00:49] Speaker D: Yep, I'm here. We were around last week, but. Because schedule changed. That's why. That's why there's this delay in podcasts. No worries. We're still here. [00:01:00] Speaker B: Schedule change. Life. [00:01:02] Speaker C: It's my fault. I'm sorry. [00:01:03] Speaker B: It's not just. [00:01:04] Speaker D: No, that's. That's just you having a schedule change. It happens. Fucking work. [00:01:09] Speaker B: It's not just your fault. Don't feel bad. So that other voice you heard, of course, is our resident pink ward. It's slushy otter. [00:01:18] Speaker C: So my schedule changed. My stream schedule is forced to change by work for the first time in, like, three years. Because for the last three years, my work schedule. I built my stream schedule around my work schedule the first year, and then the next two years. It just worked out that I could just keep the same stream schedule because they gave me basically the same work schedule this year. They did not. [00:01:45] Speaker B: Typical. And the last board we have, of course, is. It's free shooter. [00:01:55] Speaker A: Oh, I am back. They can't get rid of me. [00:01:59] Speaker B: Not that we particularly want to. Guys, we are the forwards podcast, and we're kind of doing our own thing now. Our website is linked in the episode description, but mostly right now, we'd like it if you'd follow our Twitch channels. Twitch TV. Jackson, for me. Crush, you can be found at twitch TV. Crush, you. Free shooter. Can be found at Twitch TV. Free shooter. That's right. There are three e's in free. I saw him streaming elden ring the other day. [00:02:27] Speaker A: Yay. [00:02:28] Speaker B: And slushy can, of course, be found at Twitch TV. Slushiotter. And she's on TikTok Lushyatter. [00:02:35] Speaker C: Come join my discord too. Also free. I saw that. I saw you sign three e's in ASL. [00:02:41] Speaker A: I do that every time. [00:02:43] Speaker B: He literally does do that every single time. [00:02:45] Speaker C: But every six months, I have to point it out. It's been about six months. True. All right, now crash is signing too. This is. This is an audio medium. [00:02:57] Speaker D: And they would never know if you didn't point it out. [00:03:00] Speaker A: I know the Alphabet in about four words. [00:03:02] Speaker C: I would know it. [00:03:04] Speaker B: There's probably a podcast that's a video with sign language for the entire podcast that probably exists. [00:03:11] Speaker A: Probably. [00:03:13] Speaker C: Maybe. I feel like it'd just be easier to have closed captions. [00:03:20] Speaker D: Could have both closed captions. Anyway. [00:03:22] Speaker B: What if the target audience is people who are unable to hear? Then they do it. Sign language. Cause that's their target audience. [00:03:30] Speaker C: Maybe. [00:03:31] Speaker B: Anyway, maybe. Tangents, guys, we are working on a different podcast. Sure guys, we are working on a patreon. Send us your ideas for what you want our patreon to look like. We are going to be launching that hopefully soon. We will announce it on the pod when it goes live. Of course. Last but not least, listeners, you guys actually sent a whole bunch of questions. That's awesome. Our email address is theforwordspodcastmail.com. Send us your questions so that we can answer them on the show. Unfortunately, this week riot dropped a ginormous patch on us, so we're probably not going to get any listener questions this week. But we appreciate you and we will answer them next week. So keep sending them the forwardspodcastmail.com so that we can answer them on the show. [00:04:16] Speaker C: Also, just as a note, I know the outro says the email, it's the wrong email now because jax here hasn't replaced it yet. [00:04:26] Speaker B: We're gonna be resolving that after the podcast so it will be correct by the time the listeners hear it. [00:04:33] Speaker C: Sure it will. [00:04:35] Speaker A: No, we have a dumb plan. Don't worry. [00:04:42] Speaker B: All right, guys, as I said, this is patch 1410. This patch is enormous. So we're gonna deviate from our usual. Just talking about the things we want to highlight, and we're actually gonna run through this one because there's a lot and we think it's important to actually cover it free. I'm gonna let you kick it off that there is an update to champion mastery. [00:05:08] Speaker A: Yeah, so they updated how champion mastery works so it can go beyond level seven. The way you earned ranks has changed. Instead of just like needing to get s ranks, it's throughout the season. You need to get these marks of mastery, which are like getting like certain ranks at each level. It's basically you have to play your champion a lot more to rank it up. The way it converted your old mastery score to your new rank is basically take your whatever score it says. If you multiply that by 11,000, that's about what your mastery points were. [00:05:49] Speaker D: Yep. [00:05:50] Speaker C: Yeah. [00:05:52] Speaker B: That explains why none of my masteries are over level 20. [00:05:55] Speaker A: Yes. In a nutshell. I don't hate the idea. I hate the execution, because they look. The new icons look hideous, in my opinion. [00:06:08] Speaker B: They look like they're straight out of a mobile game. [00:06:10] Speaker C: My segue, right. Yes. Okay. So a lot of, you know, I have issues with things like visual clarity when it comes to anything that's going to be, especially in game, if somebody flashes a mastery flare, I can't tell fucking five from 30 half the time. These are awful. Please, for the love of God. No. [00:06:37] Speaker B: I also just don't like them. [00:06:39] Speaker C: They look shiny. [00:06:40] Speaker B: They look like they're straight out of a mobile game. [00:06:42] Speaker A: Yeah. [00:06:42] Speaker B: If you told me this was ported over from wild Rift, I'd believe you. [00:06:47] Speaker C: Yep. These are terribly designed. Please fix them. Also, the concept as a whole was just terribly executed. Cause now they're not. There's no real showcase of how good you are on the champion. Right. If they'd done this. But it was like, okay, you need three s pluses to get 8910 to keep ranking up. Right. That would be fine. But instead, what they've done is you need one b minus or higher and then four c minuses or higher. That just means playing the champion five times. [00:07:20] Speaker B: It's. They've watered it down so dumb, they watered it down in the same way that they water down everything else to where it's just. It might. It's now obfuscating the old mastery number, which was essentially, how much did you play the champion? [00:07:35] Speaker A: Yep. [00:07:36] Speaker B: It's obfuscating it behind layers of fluff, the same way that you have an MMR. But they'll give you a rank that is obfuscating your MMR. [00:07:45] Speaker A: Mm hmm. [00:07:45] Speaker C: Yeah. [00:07:46] Speaker A: And, like, those requirements get higher as you like. When you complete tier one, then it's like an a and a bunch of b's, and then it's an s and a bunch of a's. [00:07:53] Speaker C: Yeah. [00:07:54] Speaker A: But then they reset at the end of the season, so, like, who cares? [00:07:57] Speaker C: Whatever. [00:07:58] Speaker A: Yeah. [00:07:59] Speaker C: Also, this takes away any semblance of, like, skill reward. Like, you don't actually have to be good at the champion to rank it up now. Cause at least before, if you had 25,000 mastery on a 30,000 mastery on a champion, but were already ranked, seven people knew you were hot shit at that champion. [00:08:17] Speaker B: Yep. But, like, and if you had 400,000 and didn't have rank, seven people knew you sucked. [00:08:23] Speaker C: Yeah. Everyone knew you were dogwater at your favorite champion. Also, jax, how the hell do you not have a single champion over 20 when I have one over 30? [00:08:32] Speaker B: Because I play too many different champions. I did not have a single champion above about 250,000 mastery points. [00:08:38] Speaker D: I have five champions over 21 is at 44. The next is 28. I have one. [00:08:46] Speaker C: I have one over 20, and it's also over 30. [00:08:49] Speaker D: I will say one guess. [00:08:50] Speaker B: I'm guessing luck. [00:08:52] Speaker D: Yeah, the. Whatever. I will say that there is one part of this that I do very much like. In the old system, if you looked someone up for clash purposes and they had 600,000 mastery, but hadn't played the goddamn champion in a year and a half, you had no way of telling that. This system, at the very least, does tell you if they've actually been playing the champion recently. [00:09:22] Speaker A: Yes. [00:09:22] Speaker C: Okay. [00:09:23] Speaker B: Okay. [00:09:24] Speaker D: That is a benefit I will give. [00:09:26] Speaker C: You right where it's due. [00:09:27] Speaker D: Yes. So it is better for that reason, and basically that reason only. It's very good at displaying what your recent mastery of a champion is. Less good at displaying what your historic mastery of a champion is, which I can see an argument for either way. As I said, when I'm playing clash, I would much prefer to know what your recent mastery of a champion is. [00:09:50] Speaker C: Can we have both an option? [00:09:54] Speaker D: Both of these? [00:09:55] Speaker C: Christ, riot. [00:09:57] Speaker B: I want to move on from the champion mastery, but I do want to say I looked it up. I have three champions above 20. Kn is 25. Kha'zix and Jax are at 21. [00:10:05] Speaker C: Okay. [00:10:06] Speaker B: And then I have a ton of them that are, like, in the teens. [00:10:10] Speaker C: Yeah, I had a few in the teens and then a buttload around like. [00:10:15] Speaker A: Seven, 8936 and 219s. [00:10:19] Speaker B: So let's move on to the other, like, show how good you are. System that has received some changes that I think are hit or miss ranked has gotten some tweaks. The new ranked split is already live. You get five placement games. And the changes they made, they're allowing people to place higher than they used to. That doesn't affect most of the people listening to this podcast or any of us on the podcast. We're not that good. [00:10:46] Speaker A: I place lower. [00:10:50] Speaker B: Yep, me too. I'll get to that in a moment. Let me get through the changes, then I can vent. Let me get through the changes, then I'll vent. Demotion between. Protection between divisions is gone entirely. If you lose a game at 15 lp, you'll drop a rank. [00:11:05] Speaker C: God damn it. [00:11:07] Speaker B: Demotion from tears will place you at 25, 50, or 75 lp, depending on your MMR. So if you are really, like, just had an unlucky couple games and your MMR still is where you were, you'll get 75 lp and you'll bounce back in. If you win the next game, it's fine. If you're getting trolled like I do and on a massive losing streak, you're going to get put in at 25 LP and you are going to plummet faster. That's really about it. There's still protections on changing between full on leagues. So, like, if you make it to gold, you're not going to immediately demote back to silver. If you lose the next game. Thank God it's only been between the tiers of the ranks, making it a little more fluid, hopefully making it a little bit more accurately representing your MMR. [00:12:02] Speaker C: Yeah. I think what this does is it makes climbing harder because before there were a lot of ways to cheat some LP, and now that just doesn't happen. So the average player ranking should drop from this. So if you achieve a higher rank, that's more of a bragging, right? I think more than anything else, if all you're doing it is, hey, I'm gonna get to gold and then sit on the skin. Yeah, that's harder to do now. Sucks to be me, I guess. [00:12:34] Speaker B: Now I'm gonna vent for a moment and then we'll move on. This reset hit really hard. I placed into silver, too. I was emerald six months ago and I placed into silver two. I'm currently gold four, I'm gonna get. [00:12:56] Speaker C: Put in fucking iron. [00:12:58] Speaker B: It's brutal. I don't understand why they feel the need to have such a hard mid season reset. I was in platinum last week and I'm in silver now. That is such a hard reset. That is usually even end of season resets aren't usually quite that hard. [00:13:15] Speaker C: Yeah. [00:13:16] Speaker B: Let alone a mid season one. Yeah, mid season reset should have been soft. I should have been like, gold three. [00:13:21] Speaker A: Gold two, I dropped a full tier plat three down to gold three, and I went 50 in my placements. If I had gone zero five, I would have started in silver as well. Like. Yeah, because I think. Yeah. [00:13:33] Speaker B: Which is what I did. That's what I did. By the way, I had an afk. I had two people who just threw a tantrum and chose to lose the game. I went zero five. [00:13:45] Speaker C: And this is why I didn't play on the first day. I think Jax played. I don't play for the first week, typically. [00:13:52] Speaker B: Yeah. [00:13:52] Speaker A: That's the smarter way to do it. I wanted to play with the new ADC items. [00:13:57] Speaker C: That's fair. I wouldn't have brought them into ranked right on day one. [00:14:00] Speaker A: My normal MMR is fucked. Like my ranked games are way lower MMR than my normals are. [00:14:06] Speaker B: There's also an argument to be made of if you're someone who understands the changes, going into ranked immediately gives you a leg up on the people who don't read patch notes. [00:14:14] Speaker A: That too, like when I play against the jinx, rushing the wrong item. [00:14:17] Speaker B: Yes. So let's. Let's get to the champion changes. Free shooter. You wanted to talk about the rework that we have on this patch. [00:14:26] Speaker A: Yeah. So Corgi got reworked, and I've had the chance to play a couple games as him. Um, I'm not gonna go over every single change they made. I'll just hit the highlights. Uh, he's a bot laner again. Uh, they have removed the package entirely. Um, his passive, instead of being splitting his damage 20% physical, 80% magic. It's now 100% physical plus 15% true. [00:14:55] Speaker C: Um, okay. [00:14:58] Speaker A: And then, basically, overall on his abilities, he does less, like, slightly less damage with his abilities to reflavor him back into being more of an ADC. I think some of the bigger notes are on his ult. The recharge rate is now flat 20 at all ranks. But your basic attacks reduce the charge of missile barrage, reduce the recharge rate. So if you're autoing and weaving them in, you end up getting missiles at a better rate. To discourage the just sit back and poke with rockets playstyle. And I think one of the other big changes is his e, the armor. And mister shred is up by four at all ranks, and the cooldown is down by 4 seconds at all ranks. It also takes only 1 second to hit that max shred instead of needing to hit them for 2 seconds. So his e, like, kind of, if you're in, like, a lane where you're not just getting outranged, you almost want to max it. You can trade hard with his e, but, yeah, so he doesn't do the split magic physical anymore. So you want to build him basically as an ADC. [00:16:12] Speaker D: Yeah, yeah. [00:16:14] Speaker A: I think that kind of about covers it. [00:16:18] Speaker D: Make sure I understand his passive changing the damage split, changing to 100% physical and 50% true. That's just on his auto attacks, right? [00:16:28] Speaker B: Correct. [00:16:29] Speaker A: Correct. [00:16:30] Speaker D: That's pretty sure. That's pretty sure. [00:16:32] Speaker C: Yep. [00:16:33] Speaker B: It does mean he naturally has 115% auto attack damage at all times, which is. [00:16:38] Speaker A: Yep. [00:16:38] Speaker D: Kind of nutty, does a lot of attack damage. [00:16:42] Speaker A: He's surprisingly not the only champion like that. [00:16:46] Speaker D: Yeah, there's like, what, three, four of them right now? [00:16:48] Speaker A: There's a couple, yeah. [00:16:50] Speaker B: And there's one that has a less than 100% ratio on auto. [00:16:54] Speaker D: Yeah. [00:16:55] Speaker A: Porca listo. [00:16:56] Speaker B: Yep. All right, let's highlight some other champion changes. I'm gonna go, cuz it is fast. Some of the crit champions got changes cause crit items got changed. Tryndamere now gets 50% crit chance when he's at max fury. Yasuo and yone both get 50% bonus ad for extra crit instead of 40%. And they double crit chance instead of multiplying it by two and a half. Basically, all three of those champions will still hit 100% crit at two items in Turnimir's case, when he has rage. [00:17:30] Speaker D: Yep, yep. Just the normal balancing things whenever they change the number of crit chance on items. That's how it works. I'll go next. Mine's also really fast. They changed set a very small amount. His e face breaker, the one that pulls people together, it now has an extra hundred damage to monsters on it. It's literally just to make his clear faster. [00:17:53] Speaker B: Yup. [00:17:55] Speaker D: It makes him have another damaging ability in the jungle. So that's all it is. Makes it clear faster. He is probably valid as a jungler again. [00:18:04] Speaker B: Set is a huge beneficiary of some of the item changes that we'll get to. So I'm glad they didn't actually change the champion as well, other than making him maybe viable as a jungler. All right, free, you wanted to cover the micropatch real quick? [00:18:21] Speaker A: Uh, yeah. So they did a couple changes, um, just after, like, the first day or two of the patch, as they usually do with big patches like this. I'll hold off on the ones Lushie wants to cover, but basically Corki got a small bump up because he just wasn't performing well on day one. Draven and Samira got tapped down because with the item changes, they were the biggest winners. The Draven nerf in particular is kind of big for Draven, where his passive went from the bonus gold went from flat 40 plus 2.5 gold per stack to flat ten plus two per stack. And he lost five flat damage on his queue at all ranks. Draven dropped in win rate hard from this. He lost like 5% win. Right. [00:19:12] Speaker B: That hits his snowball so hard. [00:19:14] Speaker A: Yes. And then just real quick on Samira. Perfect ad growth went down by 0.3. Her w's damage lost 20% on the bonus. That's the big spin wind wall. And then her r lost 5% total ad ratio, which kind of just brought her more in line. This one wasn't as big of a nerf, but she wasn't as much of. I mean, she was one of the highest win rates, like, day one. But I think the Draven Nerf was a lot harder than the Samira Nerf was. [00:19:51] Speaker B: The key around both of these is these are the ad carries that don't need to build attack speed. And we'll get to why that's relevant when we get to the marksman items. [00:19:59] Speaker A: Yep. And then, just like some, there was a couple other, like, tiny changes. Like Essence Reaver got five ad. Some of the new items got tapped down a little bit. And zeal, if you read the patch notes, it says Zeo went from 15% crit chance to 20%. The micro chant micropatch bumped it back to 15. So zeal is unchanged? [00:20:19] Speaker B: Yep. [00:20:20] Speaker C: Damn it. [00:20:22] Speaker A: There was a zeri build where you start by building three zeals. [00:20:27] Speaker C: I would have been okay with that. [00:20:30] Speaker B: Jesus. All right, so, slushy, I saved you for last, since you had an insane pop off game on him. You want to talk about the baby dragon? [00:20:39] Speaker C: I will talk about the baby dragon. So the actual changes here. So smolder doesn't have a sheen item to build anymore. You don't really want to be building Trinity force, frozen fist or lich Bane. [00:20:53] Speaker D: Lich bane. [00:20:54] Speaker C: Lich bane. Why would you build lich bane on smold? I've seen it. [00:20:59] Speaker B: I think Trinity force. [00:21:00] Speaker C: I've already seen it. Trinity Force is fine, but there's better options, and it's not nearly as good for him as essence Reaver was. So they're buffing him a little bit in response to the patch, especially his early game, because he doesn't start sheen now, which is real good for making your last hitting better, for making your trades better. So him losing access to sheen items effectively, whether you can argue whether Trinity Force is viable on him or not, but it's not. So he's essentially losing a sheen item. That's what these are meant to rectify. I don't think they'll be enough. His win rate is piss poor right now, but we'll see if it bumps back up a little bit after some time with these changes and hopefully them just not turbo nerfing him for a few patches, because that's what they've been doing. [00:21:55] Speaker D: Yeah. [00:21:56] Speaker A: Don't play small baffles. [00:21:57] Speaker B: What baffles me is that they took away essence Reaver to where it's a different item now. It's no longer a skull blade. And they weren't like, oh, Smulder suffered from this because he's mana gated. Why don't we give him some mana in these changes? [00:22:12] Speaker C: None of that. [00:22:12] Speaker B: For some fucking reason. [00:22:14] Speaker C: You still build it for the same reason, but. [00:22:18] Speaker B: Right, but, like, if they gave him mana, maybe there would be freedom to build a trinity force instead, but they didn't, so you're stuck. [00:22:24] Speaker C: Yeah. Yeah, exactly. So the reason Jax wanted me to talk about Smulder last is because I played him in an aram earlier today. [00:22:36] Speaker B: With these nerfs, by the way. [00:22:38] Speaker C: With these nerfs? No, with these buffs. [00:22:39] Speaker B: These buffs. But, like, the essence, the item changes. [00:22:43] Speaker C: Yeah. I got up to 700 stacks and I went, like, 54 and 13 and dealt 170,000 damage, and we still managed to lose. So this is where our first trinket tip of the week is going to come in. A little early in the episode. Uh, if you are a tank, check the goddamn bushes on the map. I don't care if it's a rem. I don't care if it's summer and rift. We had a full tank blitzcrank, and he would walk to the point where his collision radius was in the bush, but wouldn't actually get vision in the bush. [00:23:17] Speaker B: Yup. [00:23:18] Speaker C: So he wasn't checking them. And inside would be a Darius who dodged my w or a cho'gath. And then I am burning everything to get away from them and hoping I do, because if we lose. If I die, we lose the team fight. I died 13 times. Most of them were because my tank didn't check the bush. Please, tanks. For the love of God, check the bush or the ad carry. Getting caught at that point is on you, and the fight being lost is on you. If you move up your front line, that signals that it's safe to do so. That's what you're telling the rest of your team. Please make sure that that's actually the case before you do that. Please. I've lost so many games and died so many times because otherwise, you're just letting your tank move forward alone and get dogpiled and killed. So, like, you have to follow. But it's not. If our frontline didn't do it safely, it's. It's jovr. Good game. [00:24:24] Speaker B: All right, we ready to talk about the actual, like, item changes? Cause that's gonna be the bulk of this patch discussion. [00:24:32] Speaker A: Yay. [00:24:33] Speaker C: All right, let's get into it. [00:24:35] Speaker B: I'm gonna kick it off with an enchanter item change, which is dawn core. Got a mini rework. Dawn core was supposed to be like the capstone for enchanters, the way that Infinity Edge or deathcap is for marksmen and for mages respectively. And it wasn't really fulfilling that fantasy. So they're giving it a lot more ap and heal and shield power and removing some of the other stats it gave. Like it will no longer give summoner spell haste or ability haste, but it also, on its own without any other items, gives you 18% heal and shield power, which is nuts. And then that scales with your mana regen, which is something most enchanter items have. It's dawn core is actually good as like a third item now. It's fucking good. [00:25:30] Speaker C: All I have to add to this particular discussion is I didn't know this was an item before now. [00:25:39] Speaker D: It'S about right. [00:25:40] Speaker B: Yeah. There is one other enchanter item that got changes that are notable. Unfortunately, it is echoes of helia, which even with these changes still sucks. They made it so it takes two stacks instead of three to be full strength and boosted up the effect per stack so that it's slightly better at two stacks than it was at three. This item still sucks. Don't build echoes of helia. That's all I have to say about echoes. Ophelia, let's talk about tank items. Crush. You've been consigned to talk about some. [00:26:19] Speaker D: Of the tank items. So warmogs got changed a little bit. It has a lot of health on it now. It went from 750 to 1000 health. In exchange it loses some of its passive. The heal for five is down to 100% instead of 200%. It's still going to do everything you want it to. It's a little easier to hit the threshold now because warmongs itself counts for that threshold and the threshold hasn't changed. So you can hit this on the second item now easily. Basically. [00:26:57] Speaker B: Almost regardless what your first item is. [00:27:00] Speaker D: As long as it gives health. Yeah, I don't Soraka is happy about this. Yeah, I don't see anything huge changing about this. Like, it still does the same stuff it did before. It's fine. What I was more interested in talking about is the fibble winter changes until I was pointing out that part of one of the words changed in it. So fibble winner and winners approach give you more health now from 400 to 550. And all on both of them, the mana passive has changed from 8% Max mana as bonus hp to 15% bonus mana as bonus hp. So I thought they just almost doubled the amount of health you get for bana. But no, it changed from Max Mana to bonus mana. I was very sad as Jack. [00:27:58] Speaker C: Still real good. [00:27:59] Speaker D: Oh, yeah, it's still really good. As long as you're building another man item. Jack's pointing this out in pre show is basically like, as long as you're building another man item. This is really great. Like, this is great. Malkai loves this. [00:28:08] Speaker C: I am pretty sure frozen heart is. Yeah. Oh, God. If he builds this frozen heart and roa. [00:28:16] Speaker B: I think roas skippable in the specific case of Maokai, but I could see, like, burger dying. I could see, like, bruiser rises building this and stuff. [00:28:24] Speaker A: I was gonna say tank rise back. [00:28:26] Speaker B: I think so. [00:28:27] Speaker D: Honestly, building more than one mana item. Right? [00:28:33] Speaker B: Yeah. [00:28:33] Speaker C: Better on him than seraphs. [00:28:35] Speaker D: Okay. Because I remember for a while there was a. There was a Kassadin build running, fimble winner. Yeah, he just refused to die. [00:28:42] Speaker C: I think he's back to that. Yeah. [00:28:45] Speaker D: Maybe, like, you could try it. [00:28:49] Speaker B: Kassadin needs the assassination power more, so he needs the ap, whereas Ryze likes to just sit in a fight and spam spells. And the staying power of the heal. The health is big for him. I think Ryze is back with it. [00:29:03] Speaker D: Oh, yeah. [00:29:04] Speaker C: Okay. Okay. [00:29:06] Speaker D: But yeah. So, Finn, winner and winners approach change a little bit. Mostly just make sure you're building a second man item if you're building either of these items. [00:29:15] Speaker C: Frozen heart feels good to buy now because it gives you healthy. [00:29:19] Speaker B: If you built a fimbulwinter, if you built a fimbulwinter. [00:29:22] Speaker C: But, like, that's the joke I'm making. I didn't like building it on a lot of things before because I'm like, I don't use mana and I don't. This isn't good. [00:29:32] Speaker B: Yep. Or, like, me, where I'm a jungler. I'm never gonna run out of mana no matter what I do because I have a jungle item. [00:29:39] Speaker D: So the Bami cinder tree of items. Cause there's three of them. Bombing cinder, hollow, radian, sunfire, aegis. All of them changed. All of them lost a little bit of health and in exchange gained ability haste. [00:29:56] Speaker B: Yep. [00:29:57] Speaker D: Contributing again to the problem of ability haste. Being fucking everywhere and being a pain in the ass to balance ability cooldowns around ability aces fucking everyone items. [00:30:07] Speaker B: I generally agree. However, tank items were one of the only places where this was not the case. There is not a lot of ability haste in core tank items. It's the fringe items that have all the ability haste in tanks. So you had to choose between be able to cast your CC abilities or be able to survive the fights. [00:30:26] Speaker C: That's good though. That's why we want other class where it's a meaningful decision to actually be getting ability haste and sacrificing something else. [00:30:35] Speaker B: And they only gave these ten ability haste, which I think is fine. [00:30:39] Speaker C: No, they should be doing the reverse to the other classes of items. [00:30:45] Speaker D: Yeah. Notable take items spirit visage gives ability. [00:30:47] Speaker B: Haste unending despair does. [00:30:52] Speaker D: Yeah. [00:30:52] Speaker B: And frozen heart. [00:30:54] Speaker C: Can I get an Atmos impaler and go beat freak over the head with it? [00:30:58] Speaker B: We'll get there. [00:30:59] Speaker D: We'll get there. This will match. [00:31:02] Speaker C: Or should we be calling it anathema's impaler? [00:31:06] Speaker B: We'll get there. We'll get there. Alright, I'm gonna talk about the rest of the tank items real quick. Renduins got changed. The slow on it is stronger. It has more armor. It no longer gives the rock solid passive which is now exclusive to frozen heart. This is the effect that reduced on hit attack damage based on your max hP. Mostly the slow on it is stronger. So like it. It is now a fuck you level slow. And it gained 20 armor, which is big. Abyssal mask got cheaper, lost a little bit of magic resistance, but now gives a percentage magic resist reduction instead of a flat magic resist reduction. [00:31:56] Speaker C: That is so good. [00:31:58] Speaker B: It is now exclusive with voidstaff and cryptbloom. You can't build both because of this. [00:32:04] Speaker C: Yeah, that makes sense. [00:32:06] Speaker B: The intention is it's for a tank to shred magic resist for his teammates to then be able to kill people. Cause your teammates can still build a void staff for cryptbloom. And then you're doing both of the effects. Similar to how black cleaver and last whisperer items are exclusive to each other. You can't build both, but someone else can build a black cleaver and shred the enemy armor. And you can have a last whisper item and shred the remaining armor. [00:32:29] Speaker D: Right? [00:32:30] Speaker B: Same idea. Yep. It's good. I'm gonna touch a couple other quick changes. Night's vow gained some health regen, and more importantly, no longer has a conditional on how much damage is redirected. It's just 12% instead of ten to 20% based on missing health and the damage. Redirection is now reduced by the knight's armor or mister. So you won't redirect a bunch of damage from your squishy and get yourself blown up even though you're a tank because they have no armor. And mister. [00:33:04] Speaker A: This also got real quick nights. Valve got tapped in the micro patch. It lost 100 gp in five ability haste, which doesn't matter too much, but just people are aware. [00:33:14] Speaker B: Unending despair got its trigger rate reduced from 7 seconds to 5 seconds. This is a buff. However, the item was only good with a rune that no longer exists. So they lowered the cooldown to make the item just good. Baseline. Zeke's got changed. It's intended to be a tank support item, so they're giving it some magic resist and reducing its armor value and reducing its ability haste value to compensate. Okay, let's tank items. I speed ran them a bit. Slushy, it's your turn. Talk about mage items. [00:33:45] Speaker A: Also, anathema's chains is gone. [00:33:47] Speaker B: Ah, yes, I did forget. Even though I said yes in the document when it was typed in. Anathemas chains has been removed from the game entirely. It doesn't exist anymore. Good riddance. That item was stupid. [00:34:01] Speaker C: Okay, so a couple minor changes. Build path reverdant barrier and banshees veil changed. Moving on. They are changing Ludens. It is no longer a charge system. It's just now a twelve second cooldown that always fires six shots. The ratios and damage and everything got changed a little bit, but it works a lot more like Ludens echo versus Ludens companion now. [00:34:32] Speaker A: So how long has it been called Ludens companion? Ive forgotten. [00:34:36] Speaker B: Six months. [00:34:38] Speaker C: Yeah. [00:34:38] Speaker A: Jesus. Okay. [00:34:41] Speaker D: You just call it Ludens anyway. [00:34:42] Speaker C: Hey, at least they changed Liandrys back to torment instead of anguish. Speaking of liandries, theres now a component item that can be built by mages that provide some burn damage. Love this. It builds into two items, one of which is obviously Liandry's, which is now how you burn tanks. And then now you have another option, which is the fun one. [00:35:13] Speaker B: Yep. [00:35:15] Speaker C: So fated ashes builds with lost chapter. So you have another option for lost chapter. They are giving us essentially back Liandry's lost chapter as an item. And I am so happy about this. This item is amazing. So Blackfire torch gives you burn damage based on your ap. That is nutty. It's no longer just a percent health burn. It is per 2% ap, which got bumped down to 1.5% ap. I believe in the hotfix, something like that. But yeah, also yeah. For each enemy, champion, epic monster and large monster affected by your baleful blaze gain 4% ap. Not a flat four, 4%. This item is amazing and I love it. The other stats it gives are 90 ap, which is really solid. 600 mana and 25 ability haste. [00:36:15] Speaker B: And it is. [00:36:15] Speaker C: This is a great rush item on any champion looking to deal sustained damage or poke a lot. This is amazing. [00:36:24] Speaker B: Yup. [00:36:25] Speaker C: This immediately takes the place of Ludens or malignants on any champion who wasn't especially tied to those specific things that those items offer. Which is also why we had the Ludens change, is to try and push it back towards its own niche and give space for blackfire torch to exist. I love this item. Mage items still, overall need to be a little bit more satisfying, especially the components. But other than that, this is amazing. And I am building this item as often as I possibly can. [00:37:02] Speaker B: Absolutely. I just want to put that percent ap in context for people. Deathcap gives you 35% ap at all times. [00:37:10] Speaker C: Yep. [00:37:11] Speaker B: Blackfire Torch will give you anywhere from four to 24% apart based on its passive conditional. 24% being, like, a Baron fight or a dragon fight, where you've hit all five champions on the enemy team and a Baron plus the objective. Yes. [00:37:29] Speaker D: Yeah. [00:37:29] Speaker C: Oh, God. Grubs is gonna be nutty if you get a five v five at grubs Rue. [00:37:34] Speaker B: I didn't even think about that. Grubs bumps it up to almost death cap. [00:37:37] Speaker D: I was going. [00:37:38] Speaker C: I think that surpasses deathcap. Cause you get the three grubs. [00:37:41] Speaker D: I was going to mention that for junglers, I. If you're an AP jungler, this is probably your first build. If you're doing sustained damage like Lilia or Karthus loves this thing. [00:37:50] Speaker A: Karthus is broken right now because of it. [00:37:53] Speaker B: The. [00:37:53] Speaker C: The faded lily has busted. [00:37:55] Speaker B: The fated Ashes gives 20 bonus damage per second to monsters, which is absolutely fucking bonkers for AP. Clear? [00:38:03] Speaker D: Yeah. If you are an AP juggler, that is not like Diana or echo. I think the only two that might not want blackfire torch, but, like, Evelyn. [00:38:16] Speaker C: Yeah. She still probably wants either malignants or Ludens. [00:38:21] Speaker B: She wants Ludens. If she's building. If she's building a mana item at all. [00:38:27] Speaker C: Yeah. Okay. Yeah, I think Ludens. Yeah, I'm just. [00:38:30] Speaker D: I'm just terrified of, like, a nevelen with a death cap, a blackfyre torch, and. And the lich bane. That sounds fucking terrifying. But Ludens is also pretty terrifying, too. So I think. I think you're right that Ludens is probably what Evelyn builds. Still, if you're. If you're a burst assassin mage on the jungle, you don't build blackfire torch. But if you are anything else, that is an AP jungler, Dragus fucking probably builds this. Jesus Christ. Black fire torch is really good. It improves your clear, gives you mana it's. It's what junglers. It's what AP junglers have been wanting, honestly, I think. [00:39:04] Speaker B: Yeah. [00:39:04] Speaker C: So it's good. The other part of this, that AP ratio and this is why it got nerfed in the hotfix is absolutely insane. On a burn damage. [00:39:15] Speaker D: Yeah. [00:39:15] Speaker C: Can you imagine, like this version of blackfire torch on Veigar getting an additional like. [00:39:25] Speaker D: That's the other thing. This passive is not unique to blackfire torch. Or rather like, you can pick up laundries. Yeah, you could pick. [00:39:33] Speaker A: Yeah. [00:39:33] Speaker D: Laundry and blackfire and malignant works. [00:39:36] Speaker A: Yeah. Any champion that can build. It's kind of back to the old, what was it? Liandry's demonic embrace of like, the double burn items are back and it's grow because it's stronger than that was. [00:39:49] Speaker C: Yeah. [00:39:49] Speaker B: Okay. [00:39:49] Speaker C: I'm loving this. [00:39:50] Speaker B: More damage weaker against tanks than that was. [00:39:54] Speaker D: Yes. [00:39:54] Speaker B: Against everyone else, it's stronger. [00:39:57] Speaker C: I have been building this in Arams on Aurelion Sol and ap cog with malincknance on both of them as well. [00:40:05] Speaker B: I bet. [00:40:07] Speaker C: This makes me so happy. [00:40:12] Speaker D: Yeah, it's pretty good. It's pretty good. If you can use this item, use this item. [00:40:17] Speaker B: All right. Is it my turn to talk about something that simultaneously does and doesn't make me happy? [00:40:24] Speaker C: Yeah, sure. [00:40:25] Speaker D: All right. [00:40:27] Speaker B: So we teased it earlier. Atma's impaler is back. It's now called Overlord's bloodmail. And this is a. [00:40:33] Speaker C: Which is also a different item before. So they're just. [00:40:37] Speaker B: Yes, it's a recycled concept and name. So this item just not from the same item. Yes. This item builds out of two tunnelers, which is a weird build path and a thousand gold. Its total cost is 3300. So this is an expensive item. It gives 40 Ad, it gives 500 health, it gives 2% of your bonus health as attack damage. Pretty much what Titanic used to give. And then it gives up to 10% increased attack damage based on your percent missing health maximum value when you are below 30%. The reason this item simultaneously makes me happy and sad is that it is brokenly synergistic with titanic hydra specifically because both of these give you effectively on hit damage because that's what ad is based on your health. [00:41:31] Speaker C: I hadn't even thought about it with Titanic. [00:41:33] Speaker B: I played a game of volibear with this combination earlier today where my w was reliably doing about 1000 damage. That's not the empowered version where I have the mark already on them. That was doing almost 1500. The regular one was doing almost a thousand damage. I played a game against a set the other day who built mathematically correct set where you build all the health and ad items. His w was hitting for 1700 true damage. [00:42:05] Speaker D: There are two huge, huge users of this item. Set's one of them. The other one is Mundo. [00:42:11] Speaker B: Yep. [00:42:12] Speaker C: Yeah. [00:42:13] Speaker B: Because Mundo already gets an ad scaling based on his health. [00:42:17] Speaker D: Yeah. So Mundo with this and heart steel and titanic is terrifying. [00:42:25] Speaker B: Yep. [00:42:26] Speaker A: I will say it's. It is definitely one of those items that you either use it almost too well or it is useless and you should not buy it. Like, if you are not a champion, that, like, is a, like health stacking and has high ad ratios, which. There's not a ton of those. Yeah. If this is, like must buy on, like, five champions and no one else. [00:42:50] Speaker D: I forget that scion also exists. Scion also really loves this. [00:42:54] Speaker B: Scion loves this thing. It's stupid on. [00:42:57] Speaker A: It's not as good as you would think, but it's good. [00:43:00] Speaker D: It's still good. Just not as good as you'd think. It's like set Mundo. Then. Then sion. [00:43:08] Speaker B: All right. [00:43:08] Speaker A: Yeah. He's like a tier versus s tier. [00:43:10] Speaker B: I'm gonna run a quick one by you before we move on because I've been theorycrafting this but haven't played it yet. Nocturne with the stridebreaker and the ultimate one, whatever it's called. And then Titanic and overlords just to be just juggernaut. Nocturne. [00:43:32] Speaker C: I don't hate it. I'd have to see it played. I could see it working. But I think it would have to be in the right situation and I'd have to see it. [00:43:42] Speaker B: Obviously, you can't stride breaker and Titanic. So it would skip the stridebreaker. Get Titanic. [00:43:47] Speaker D: Yeah, that's be like hex plate stride. It'd be like hex plate Titanic overlord. [00:43:56] Speaker B: And then like, steraks after that. [00:44:01] Speaker D: With the loss of lethal tempo. I'm not sure that's viable. [00:44:05] Speaker B: I don't know. I'm gonna try it out. [00:44:07] Speaker D: Conqueror makes it pretty useful, though. [00:44:09] Speaker C: Don't remind me about the loss of lethal tempo. [00:44:13] Speaker D: All right, I'm happy. [00:44:14] Speaker B: Crush, you want to briefly cover the other fighter items since they got quick changes? [00:44:19] Speaker D: Yeah, these are pretty minor. Black cleaver. Its armor reduction went up. This is a preview for company attractions. All armor reduction items went up with one exception. It just. It's 6% per sac, 30% at max. The change of lay of the ruined king. They move power out of its on hit ability into its stats. And they also change the drain. The slow that it does from the first hit to an enemy champion to the third hit back to where it was, which, long story short, makes it slightly worse for ranged champions. That's it. [00:44:56] Speaker C: Yeah, I like this a lot less. [00:44:58] Speaker A: Yep. [00:44:59] Speaker B: It's. [00:44:59] Speaker D: It's. It's. It's something you buy for the stats now less than for the on hit, which is. [00:45:05] Speaker C: Does this mean that Kraken Slayer takes its place as like, the primary I need to kill tanks ADC on hit item? [00:45:13] Speaker B: Not really, no. [00:45:17] Speaker D: So here's the thing. Blade the ruined king. The whole. The whole niche of blade the ruined king is I want to be able to kill people and also have some life steal. Like. Yep, this was. This was the attack speed lifesteal item. It was the one that you built. If you have. If you. If you cared about having more attack speed, that's. That's. That's the niche. It hasn't changed. It's still. [00:45:37] Speaker A: And the life steel and attack speed. [00:45:38] Speaker B: Went up and the ad went up. [00:45:42] Speaker D: Yeah, I was gonna love this. [00:45:44] Speaker C: Health damage. [00:45:46] Speaker B: The percent health damage is down. Everything else is up. [00:45:51] Speaker C: So that's the most important part I cared about. [00:45:53] Speaker B: So, side note, if you're playing the wind shitters, you should be rushing bork now. It was often correct before. It is now always correct. You go bork, ie, you tall, and we'll get to yoon tall in a little bit. [00:46:08] Speaker D: You can rush PD or ie instead. But Bork is the most popular one. Or, sorry, most correct one. [00:46:14] Speaker B: Yes, yes. Bork is basically always correct. The others are situationally fine. [00:46:20] Speaker C: Freak is happy that you can rush pdie. [00:46:23] Speaker B: Yeah. All right. [00:46:25] Speaker C: If only could add trinity force to that viably. And I think. I think that's freak's wet dream probably right there. [00:46:33] Speaker B: Free shooter. Talk about shoes. Let's get some shoes. [00:46:37] Speaker A: Shoes. [00:46:39] Speaker C: So I was the only girl here. [00:46:43] Speaker B: I just referenced an Internet video that is probably older than some of the people listening to this podcast. [00:46:50] Speaker A: So plated steel caps are one of the shoes that got changed. They got 1000 gold cheaper. Armor went up by 520 25, but the basic attack reduction percentage went from 12% to 8%. So now they're more like general good armor boots versus auto attacker reduction boots, which I think is a good change. [00:47:14] Speaker D: I don't think this changes their. Their niche at all like this. You still build them in the same instances. I'm pretty sure I do too. [00:47:21] Speaker A: But I think it, like, I think they feel a little bit better when you're against, like, I don't know, said. [00:47:27] Speaker D: I will just note that it was reduced by 100 gold to a thousand gold. It wasn't reduced by a thousand gold. [00:47:33] Speaker A: Oh, did I misspeak? My bad. [00:47:35] Speaker D: Yes, but it fine. It's okay. We're good. We're good. It says a thousand right there. I understand 100% how you manage to say a thousand. [00:47:43] Speaker A: Yep. Moby boots gone. Removed from the game. [00:47:49] Speaker D: Poof. [00:47:50] Speaker A: Instead we get to say, what are those? And look at the new symbiotic souls, which are kind of their replacement. I see Jack shaking his head at me. [00:48:02] Speaker B: You're fine. My head was behind the microphone, so the tracking lost. [00:48:09] Speaker A: Fair. I had to follow up the old reference with another old reference. So we have. Yes, symbiotic souls, 900 gold, 35 move speed. Their unique thing is they give you empowered recall, which is pretty good. [00:48:32] Speaker B: Yep. [00:48:33] Speaker A: Also after traveling 150,000 units, which I believe is basically walking continuously for six minutes, something like that, they transform into synchronized souls, which give ten extra movespeed up to 45 and then an additional 45 move speed when you're out of combat. So basically Moby boots with an empowered recall, but you can't get them as early. [00:48:59] Speaker B: They are weaker Moby boots with an empowered recall, except that they give you more in combat move speed. [00:49:06] Speaker A: Yes. Yeah. Out of combat. Lower. In combat, higher. I think it's kind of nutty. The empowered recall is on the base version. [00:49:17] Speaker D: Yeah. [00:49:18] Speaker C: Yeah. [00:49:19] Speaker A: That's the crazy part to me that I expect is probably going to change because I think these on like, so. [00:49:24] Speaker B: I'll play with these. What does the empowered recall do? [00:49:30] Speaker A: It's Baron recall. [00:49:32] Speaker B: You just get a four second recall, I believe so. [00:49:36] Speaker D: Nice. [00:49:36] Speaker B: Okay. I thought it was gonna be some home guards shit. Like when you complete recall, you zoom the fuck out of the base. No. Baron recall instead. That's. That's nuts. Okay. [00:49:46] Speaker A: Yeah. That's why I think that should be on the upgraded version. [00:49:49] Speaker D: This is. [00:49:50] Speaker C: Yeah. [00:49:52] Speaker D: It is essentially a replacement for Moby boots. Like, it literally just is the same use case. Any roaming support, use these. I don't think anybody else really wants to use these because no one else should be recalling as often as supports do. [00:50:06] Speaker B: True. [00:50:07] Speaker C: Yeah. [00:50:08] Speaker B: All right. [00:50:09] Speaker A: Pretty much. [00:50:11] Speaker C: You could make an argument for like, any heavy roaming, tempo based characters. Like Talon comes to mind. You could. [00:50:18] Speaker D: Talon. Yeah, anybody? Anybody who actually built robot versus boots before, which Talon did occasionally do that. [00:50:24] Speaker C: Yeah. [00:50:24] Speaker D: There's also a couple junglers, I think that can build. Build these. But like, again, usually most junglers want something else other stat from a different boot. But yep, it's a valid use case. Things we talk recall a lot. [00:50:36] Speaker B: All right, let's get to the meat and potatoes of these item changes, which is the marksman items. Marksman items have been overhauled. I'm gonna give a quick overview, and then we're gonna hit most of the individual items. In general, the marksman items now follow the rule of all items with crit can only have one other stat. They can have ad or attack speed. They can't have both. There are no crit life steal items anymore. We'll get to one of those that used to be. That is weird that it isn't. This makes the first item on most ADC's really awkward. And also, all completed crit items now have 25% crit instead of 20%, meaning you cap crit with four items instead of five. Four regular champions that aren't the fucking wind shitters. Okay. Free shitter. You've taken the first couple, so I'm gonna let you talk about specific items now. [00:51:36] Speaker A: Yeah. So the first one. One of those aforementioned life sale items. Bloodthirster build path change because it's no longer a crit item. BF sword pickaxe vamp sector from 55 Ad to 80 doesn't grant the extra ad above 70% health, which is good. It has the basically overheal passive back on it, because spoilers, that's not a rune anymore. And that's why they removed it from the item, because that interaction was broken, and it no longer gives the crit chance. Um, I kind of like this change. It feels fine building this, like, fourth item, sometimes even third item if you have, like. I don't know that. I don't really feel the hit of the remove crit on this because it's still the big. I want life steel, and I want it now. I want the overshoot. [00:52:30] Speaker C: I have a complaint with it that I will get to when I cover. [00:52:37] Speaker A: The other defensive items real quick. [00:52:40] Speaker B: I'm with you on that. [00:52:42] Speaker A: Yeah, I'm just gonna then also real quick touch on essence Reaver, which got some pretty big changes that I'm not a huge fan of. It's still a crit item, but it's no longer a sheen item. It's back to being a BF sword item. BF sword warhammer agility. It is now 3200 gold basic attacks refund 15 plus 10% bonus ad mana on hit ability. Hiss went up by five. Attack damage went up by ten. After the micropatch. There's a couple champions that still really like this item that are really mana gated, but losing spellblade kinda hurts. On a lot of champs. [00:53:25] Speaker B: Yup, yup. And only some of them can substitute in Trinity force to make up it. [00:53:30] Speaker C: Such as smulder not being able to. He still needs this, but it feels a lot worse to build now. [00:53:36] Speaker B: Yup. Israel, I think is the main. He just goes back to Trinity force and he's fine. [00:53:42] Speaker A: Yep. [00:53:42] Speaker D: Yeah, I think he's the one. He's one of the main ones that does stop using sneaver. Yes. There was a. We had discussion about whether gangplank would or not. I think he goes back to Triforce as well. [00:53:56] Speaker C: He definitely does. Yeah. [00:53:59] Speaker D: But, like, Sivir can still use it if she wants to. [00:54:05] Speaker A: I think the Corki still uses it fine. [00:54:07] Speaker D: Corki's still fine with it. Zaya can still use it. [00:54:11] Speaker A: Yep. [00:54:12] Speaker C: So feels better on Zaya now. [00:54:14] Speaker D: Yeah. [00:54:16] Speaker A: Honestly. Yeah. She was never the biggest spellboard user. [00:54:19] Speaker D: Yeah, right. Exactly. Like, she didn't have. She didn't spell weave very well. So it was like, okay, cool. [00:54:24] Speaker C: Okay. With Navori, she's okay. [00:54:27] Speaker D: Yeah. [00:54:28] Speaker C: So after Navori, like old essence Reaver was fine, but yeah, yeah. You just had better options. Like, Zaya kind of suffers from too many items she wants to build. Not enough slots. [00:54:43] Speaker A: Yeah, yeah. There's a couple acs like that now. [00:54:46] Speaker C: Yeah, there's definitely. There's a few champions and then there's other champions where it's like, no items feel good to build. [00:54:53] Speaker B: All right, speaking of items that don't feel good to build slushy, do you want to talk about some of the defensive items? [00:55:02] Speaker C: Okay, so the point of the crit chance change, correct me if I'm wrong, is to make it so that ad carries can build an item that doesn't have crit of their choice. [00:55:13] Speaker B: Yep. [00:55:13] Speaker C: Right. So why the shit did they make it so that that item had basically has to be a lifesteal item. Because you cannot get life steal and crit on an item together. It's impossible. Why? [00:55:32] Speaker B: It's. [00:55:33] Speaker C: So your options basically become shield bow doesn't actually give it anymore. It retains the critical. But your options end up being mercurial. Scimitar or blade of the ruin king. [00:55:52] Speaker B: Or bloodthirster or bloodthirster or bloodthirster. [00:55:55] Speaker C: Yep. [00:55:55] Speaker D: The only benefit, I'll let you finish. Go ahead and finish. And then I'll say, and then if. [00:56:04] Speaker C: You'Re not planning to have one of these items, you are forced to go shield bow effectively as a defensive item. As a defense. [00:56:16] Speaker B: If the threat is Ap, you should be going maw instead. Which spoilers gives life steal omnivamp when it's proc. So like, it's just better than shield bow in every regard if the enemy does magic damage. [00:56:29] Speaker C: Except that this still provides carry. Yes. That's the. That's the only advantage to immortal shieldbow is it's a defensive ad carry item that provides crit. If you want something else in that last slot. Great. This. That change feels awful. [00:56:50] Speaker B: Yep. I literally. [00:56:52] Speaker C: As for mortal shield bow, this is a garbage item filling a very specific niche. That is, you need something else in that last slot and you can't a defensive item too. So this just. This just feels bad. [00:57:08] Speaker B: Here's what I don't get. This is the perfect opportunity for them to have either made shield bows core identity of giving you a shield better to where it's not the worst shield item of the options or reduce its cost. So it's a low cost option. They did neither. It gives mediocre amounts of ad for its cost. It's a crit item. And it gives you a lousy shield. She'll bow sucks. [00:57:32] Speaker A: Yeah. No one should know that. [00:57:34] Speaker D: The only benefit. The single only benefit to shield bow, removing the life seal on it and keeping the crit chance is that you can build this in bloodthirster. And you don't look like an insane person. Yeah, that's the only benefit. Does like you are very hard to kill if you have this. And shield bow or shield bow and bloodthirster. Like, it's pretty hard to kill you. [00:57:56] Speaker C: God damn it. So yeah. Your fifth item as a native carry is defensive item. Because shield bow isn't actually an item. It's a trap item. Do not build this. Please build bloodthirster or something else. I don't care. [00:58:09] Speaker B: Yeah. [00:58:11] Speaker D: Yeah. [00:58:11] Speaker C: Speaking of the next item in that defensive category, mercurial scimitar got a lot better. It got its crit chance removed, which kind of sucks, but it got life steal. This is now a life steel item with cleanse on it. This is amazing. I love this thing. [00:58:30] Speaker A: Yeah. [00:58:30] Speaker C: If only it still has. [00:58:31] Speaker B: It's so good for non marksman that would want to build it before now. It's just better for them. [00:58:38] Speaker D: Yeah. [00:58:39] Speaker A: And like, ezreal loves us now too. [00:58:42] Speaker D: Like, I was always happy that I could build this and not have to sacrifice my non crit chance item, and now I have to again. So yay. I guess. [00:58:52] Speaker C: But, like, you didn't, you weren't allowed to have a non crit chance item before, right? [00:58:57] Speaker D: Yeah. So I could build this before, and. [00:58:59] Speaker C: Now I can't yeah, yeah, no, you still can. [00:59:03] Speaker D: It's just, I just have to build this instead of. Instead of bloodthirster or. Instead of bloodthirster or instead of guardian. [00:59:09] Speaker C: Angel or blade of the ruined king. [00:59:12] Speaker D: Yeah. [00:59:13] Speaker B: It's traditional marksmen don't feel good about this. Literally everyone else who could have built. [00:59:19] Speaker C: It does, but it doesn't even feel bad for traditional marksman. Like, it feels fine. It's. Do you need the cleanse? Build this. Do you not build bloodthirster? Done. Easy. Do you really need, like, are you getting 1000% bursted where the bloodthirster shield isn't gonna matter? Great. Here's guardian angel. [00:59:40] Speaker B: Yeah. All right, you got a fun item next in the queue. [00:59:46] Speaker C: I do. So the Navori quickblades are gone. Now we have Navori flicker blade, new name, new icon. Still the same niche, but it's getting shifted away from being your damage item, competing with ie to being an attack speed item, building out of zeal, competing with phantom dancer or rapid fire cannon. So Xayah especially fucking loves this because it means she gets to build this and infinity edge. And this is her zeal item. Like before, she didn't really have a zeal item that felt particularly good to build, so it was just whatever was most beneficial in that game. This is now her favorite item. [01:00:33] Speaker B: Zaya. Zaya. Tristana and Zeri, I think, are the big winners of this. [01:00:38] Speaker A: Yes. [01:00:38] Speaker D: Sivir. [01:00:40] Speaker B: Sivir to a lesser degree, because she was less gated by it than the others were. [01:00:46] Speaker C: But you liked having it as a. You like having it as a zeal item. [01:00:50] Speaker B: She's still happy about it because now. [01:00:51] Speaker C: You build that second. Yeah, yeah, yeah. [01:00:55] Speaker D: But she's still. What item was it that was locked out with infinity edge? Was it this one? [01:01:02] Speaker B: It was. This one? [01:01:03] Speaker A: It was. It is no longer and green. [01:01:05] Speaker D: Okay. [01:01:06] Speaker B: It is not locked out with infinity edge anymore, which means Tristana, for example, can build infinity edge. [01:01:11] Speaker C: Yes. [01:01:11] Speaker B: Flicker blade. And then the yoon tall, which we'll get to in a moment. [01:01:15] Speaker C: Yeah. Xayah is in love with this. The fact that she can build this and infinity edge, because she was. She always wanted to build both. [01:01:22] Speaker B: Yup. [01:01:23] Speaker C: Savor was just the better of the two. [01:01:26] Speaker D: Yeah, sivir too. Like silver. Silver also really wanted to build them. [01:01:29] Speaker C: Oh, yeah. [01:01:30] Speaker D: Like it, like, look, the damn thing looks like sivers. [01:01:35] Speaker A: Yeah. [01:01:36] Speaker D: True blade, right? Fucking, fucking build it on silver. [01:01:41] Speaker B: Yeah, yeah. [01:01:42] Speaker D: Like, play the Rose king on Viego. You build it on Viego. I don't. You just do. [01:01:47] Speaker B: I feel like. [01:01:47] Speaker C: Do we build this on auction for the same reason. Probably not. [01:01:53] Speaker B: But I feel like this becomes the core zeal item for marksmen who are not gated around rapid fire cannon or hurricane. [01:02:03] Speaker C: I. I think you're probably right because, like. But especially for anyone who has useful abilities, like, if you have a shitty ability set and just like, hyper scale in some other way, fucking go phantom dancers. [01:02:15] Speaker A: I think you're sleeping on phantom dancer. Phantom dancer is real good. [01:02:19] Speaker D: Phantom dancer is the key to positioning. [01:02:23] Speaker B: We didn't have it in our list. Let's briefly cover. Phantom dancer lost the ad. Just like everything else. It gained crit. It got more move speed than before. And the attack speed is no longer conditional. It just always gives 60% attack speed. [01:02:39] Speaker C: Yeah. [01:02:39] Speaker A: And it also. I will say the move speed is more. It's 12% versus the other two having seven. So it's a significant amount. Almost double the move speed speed. And it's the highest attack speed, which. That's its niche. [01:02:53] Speaker C: So I think if you're. If you have abilities that matter. Navori. Otherwise PD. [01:03:00] Speaker B: Yeah. [01:03:01] Speaker C: Like, I think if you're not building hurricane on jinx, I think you go PD now. [01:03:07] Speaker A: PD feels great on her. Yeah, I can say. [01:03:10] Speaker D: Yeah, yeah. [01:03:11] Speaker B: Crush. [01:03:12] Speaker C: I still go hurricane on her because it's just fun. [01:03:16] Speaker D: Right. So they changed noon quiver. Fucking hate it. [01:03:21] Speaker B: Yeah. [01:03:22] Speaker D: So they. It doesn't say they removed the damage. I assume they did. [01:03:27] Speaker B: They do removed basic attacks deal. 20 bonus physical damage on. [01:03:31] Speaker D: No, no, no. So for example, the build path used to be long sword, longsword dagger, and then 300 gold. Now it's long sword cloak of agility, 450 gold. Based on that, the stats of the thing should have changed. Let me. Let me double check. Because it should have different stats now and it doesn't change. [01:03:50] Speaker B: 25 Ad. [01:03:52] Speaker D: So now it's. Yeah, so it's 25 Ad, 20% crit chance, no attack speed. Which is. That's. That's in line with what it has. Here's the problem. The one of the things about Nuin quiver that made it really good was that once you built the noon quiver, you can start killing minions a lot easier because your attack damage was. Was high enough to pull that off. [01:04:10] Speaker B: Yep. [01:04:11] Speaker C: Yeah. Now it's not. [01:04:12] Speaker D: Now it is not. [01:04:14] Speaker B: But it's fine because this is a component in exactly one item that should ever be built. And that is not an item you build early. [01:04:22] Speaker D: You also, like, you also lose. You also lose the attack speeds for. So, like, basically. So. Right. So basically the change they made to new quiver is don't build, noon. Quiver, first item, period. That's. That's. That's the change they made to it. It is no longer a rush item for ad carries as the first item that now you can start farming. No, it doesn't do that. It does not do that. It's a. It's a component item, just like any other component item, which makes me sad and annoyed that we used to have a nice item that everybody would want and we could always build it. [01:04:55] Speaker C: Yeah. That was the purpose of it. That's why it was introduced into the game. [01:05:02] Speaker B: Yeah. All right, crash, you want to talk about the other weird item. [01:05:08] Speaker D: Which just two static shiv, I guess, is the one you mean. Okay, so static shiv is no longer a crit item. So Leblanc uses it now, right? Not exactly. So it doesn't give any crit. The attack speed is now from 30% to 40%. And instead of doing charging up an energized shot that deals the chain lightning, now instead killing anything fires chain lightning that deals the 90 magic damage, hitting up to six additional targets. That has a cooldown associated to it. A three second cooldown with a 500 bounce range. But if you use it to kill a champion, it does three times that much, and it doesn't have a cooldown, and it bounces forever until it can't hit anything else. And the range is 650. Yeah, I'm not sure who builds this. [01:06:10] Speaker B: All right, I have an answer for that. This item exists specifically as a counter build item to malzahar and Zyra and Heimerdinger. Yeah, they spawn shit. Also, also gangplank, because I'm pretty sure you'll proc the chain lightning when you land last, hit one of his barrels. [01:06:32] Speaker C: Okay, hear me out. [01:06:34] Speaker B: Okay. [01:06:35] Speaker C: I just realized what assassin who wants to team fight. Oh, and can. Yeah. Are you seeing where I'm going with this? [01:06:45] Speaker D: So here's the problem with that. This doesn't give lethality. It does give attack damage. [01:06:51] Speaker C: I know. [01:06:52] Speaker A: Ad attack speed and the passive. [01:06:56] Speaker C: Yeah, 50 Ad. [01:06:57] Speaker D: That's not a small amount. [01:06:59] Speaker C: Yeah. Like, do assassins build this to start off a team fight by picking off, like, a sona and then, like, taking a quarter off of every. [01:07:11] Speaker B: I think it's only really gonna be built as a counter to minion champions. Okay, so if you're against Yorick or Illaoi or Malzahar, that's when it's good. [01:07:21] Speaker D: Here's the thing. If I grant that as the niche that I build this against those champions, who the fuck actually builds it? You said to pick somebody that. [01:07:30] Speaker B: We're too early for that. [01:07:33] Speaker A: I think that's a legitimate answer to the question, though. [01:07:40] Speaker D: It actually is, and it annoys me. [01:07:43] Speaker B: All right. [01:07:44] Speaker A: Especially because she's a gangplank counter. Oh, yeah. Action could build. Actually, I think action. Look, I think action in general kind of likes this item with how he wipes waves. [01:07:53] Speaker B: Yep. I'm literally the best user of this. [01:07:57] Speaker A: Yeah, you're right. [01:07:59] Speaker D: So there's that. So when you mentioned assassins, the problem with assassins building this isn't that it doesn't have stats that they like. They don't really like the attack speed that much. It's okay. The real problem with why assassins don't build it is because all of them have wave clear already. So not all of them. [01:08:16] Speaker B: The ones that are designed to not be junglers do. [01:08:20] Speaker D: Yeah, it's like Rengar and Kha'zix are the ones I can think of immediately. They don't really have wave clear, and they're junglers. Like zed white place. Leblanc wipes waves. Akali wipes waves. [01:08:35] Speaker C: Why is Akali building an ad item? [01:08:36] Speaker D: Yeah, I know, but I mean, just assassins she's using, I have to actually narrow it down and say that they can't build it anymore. [01:08:47] Speaker B: All right, I've been talking about this item a couple times. I'm gonna actually cover yoon tall wild arrows. And while I'm at it, infinity edge, because I think they are tied together in that. If you ever build yoon tall wild arrows before infinity edge, you are trolling. [01:09:02] Speaker A: Correct? [01:09:03] Speaker D: Correct. [01:09:03] Speaker B: Full stop. Like infinity edge get went up 100 gold in cost and went from 65 ad to 80. So 100 gold gets you 15 more. 80 and the crit change that everything else got untaugh. Wild Arrows is a new item. It gives 65 ad 25% crit chance and critical strikes deal 35% of your total ad as additional physical damage over 2 seconds. Now, some clarification. This only applies on crits. It stacks and does not refresh. So if you crit five times over 2 seconds, you'll have this like bell curve of when the the bleed DP's goes up and down. What that essentially means is this adds 35% of your total ad on every crit. Infinity edge. Because it's infinity edge. And that's what it does. Adds 50% of your total ad to every crit. Infinity edge costs 200 gold more than yoon tal wild arrows. It gives more ad and gives you more of your ad as bonus damage. On crits, it is always better to build infinity edge first, if you build a yoon tall, wild arrows, it is because your champion does not need to build more attack speed items, and you just want to amplify your crits. Further examples being the windshielders, Tristana, those kinds of champions. [01:10:27] Speaker D: Jhin, jhin, jhin, jhin. [01:10:31] Speaker B: Draven. Samira will be the other ones. [01:10:33] Speaker A: It is also weird, though, because this item does kind of synergize with attack speed as well, so. [01:10:39] Speaker D: Oh, it does. Absolutely. [01:10:40] Speaker B: Any more than infinity edge does. Yeah, exactly the same. [01:10:44] Speaker D: Right, right. It synergized with all attack damage items the same way. Like, yeah, so giving it more attack speed. Having more attack speed is great. Which is why Tristana. [01:10:55] Speaker A: Yeah. [01:10:56] Speaker B: Tristana builds exactly one attack speed item now other than boots, and that is flicker blades. [01:11:02] Speaker D: Yeah. And that's why Jin, because he's like, what is the tax speed? I don't know what that means. [01:11:06] Speaker B: The only attack speed item he builds now is rapid fire cannon. And that's for the range more than the attack speed. The fact that he gets an ad multiplier on it makes it usable for him. [01:11:14] Speaker A: Also good on white gun aphelios when you're in melee range. [01:11:22] Speaker B: Yeah. All right, so, uh, crush, I think you've been nominated to talk about the boot upgrade question. [01:11:32] Speaker D: There's a boot upgrade besides the one we already talked about with the souls, whatever they were, that have the empowered recall, whatever they are. So now berserker's greaves has an upgrade. You can spend 2000, drop 2000 gold and upgrade it to a zephyr. [01:11:51] Speaker B: All right. [01:11:52] Speaker D: Once you're at least level 15, I. [01:11:54] Speaker B: Want to comment on that. At least level 15. I think it's bugged because I had a game where I was a level 18 Tristana and could not upgrade my berserkers. It is definitely because I was not level 15. [01:12:05] Speaker A: Yes, it is. It is bugged. I've had that happen as well in a ram where other people were able to upgrade it. So it's. It's just a bug with the item right now. [01:12:15] Speaker B: Yep. Okay, so what does it actually give you for that 2000 gold? [01:12:20] Speaker D: It gives you attack speed and move speed, and then also it has a passive where you gain extra move speed. I assume that's on hit. It doesn't say it. [01:12:29] Speaker A: Yes, that's a typo. It's on hit. [01:12:32] Speaker C: Okay, I was about to ask. [01:12:35] Speaker D: Let's see. Compared to berserker's greaves, the moves base move speed doesn't change. It gives you 10% attack speed. And on the hit, you gain 5% movespeed for 6 seconds. Stacking up to 15%. Movespeed. Look, this. This is not really worth it for 2000 gold. But it is worth it for being you're already full build. Hell sure I got 2000 extra gold. Why not? [01:13:00] Speaker B: It's. [01:13:01] Speaker A: That's when you build this, that's the. [01:13:03] Speaker C: Only time to buy it. [01:13:04] Speaker B: It is good enough that it is worth dropping the 2000 gold on that versus selling your boots for a phantom dancer in many cases. [01:13:11] Speaker D: Yep. [01:13:12] Speaker C: Yep. [01:13:13] Speaker B: And I think that's really the intention here is try to make this better than selling boots for Petey. [01:13:18] Speaker A: Yep. Cause ADC's were the class that would sell the boots. [01:13:24] Speaker C: Only one time have I managed to get to full build before level 15. So I still ended up selling boots and black pants. Then I went back and bought the boots back and bought Zephyr once I could. [01:13:42] Speaker B: Typical. [01:13:45] Speaker C: I was draven for context. So lots of gold very fast. [01:13:49] Speaker B: That makes sense. [01:13:51] Speaker A: I haven't had a game go full six items yet. I had some long ass games. I won like a 40 minutes game, but I was like, had the gold in my pocket for six item with our ending push. So I haven't had the chance to actually yet. [01:14:05] Speaker D: All right, go. [01:14:06] Speaker C: Go to 18 minutes. [01:14:10] Speaker D: So go to the enemy's base shop and buy it from there. [01:14:14] Speaker A: They should let you do that if you're in shop range outside of the cool, like. [01:14:18] Speaker C: Like promoting in chess. Can you? [01:14:21] Speaker D: I thought you could. [01:14:22] Speaker A: I've never thought to try. [01:14:24] Speaker D: No one's. No one. It's such a rare instance that a, you are there in their base and b, have money to buy a worthwhile item. I don't know if I've ever actually tried it, but I know I could swear that I hit the shop button accidentally and it pops up and says, you can buy an item like, thanks, but I don't want to. Please go away. I want to double check this now before I actually say. This is a thing. [01:14:49] Speaker C: Yeah. [01:14:51] Speaker B: Let's wrap up the marksman items. Slushie, you wanted to talk about Kraken Slayer. [01:14:57] Speaker C: I do. I don't agree with these guys that it's no longer ever a rush item from noon quiver. Or wait. [01:15:05] Speaker B: No, it doesn't. [01:15:06] Speaker C: Doesn't. That's why. [01:15:07] Speaker A: Yeah. [01:15:08] Speaker B: Yes. Okay, let's give that context then. Noon quiver builds into Shieldbow and Yoon tall wild arrows. We all unanimously agree that shieldbow sucks. Yoon tall should never be earlier than third item. So you should never be rushing a new inquiry. [01:15:21] Speaker C: Neither should be earlier than third item. [01:15:23] Speaker B: Yes. [01:15:25] Speaker C: Anyways, so Kraken Slayer is now exclusively an on hit item. It no longer gives Crit. That's the big change to it. Other than that cost went up, Crit chance removed. You get movement speed now and you get more ad and more attack speed. Those are going up to 50 and 40% respectively. The change to its passive is that it's going to be a bit of an execute item almost. It deals more damage when they're at lower health. I think it's threshold based. I'm not really sure because they don't specify it. [01:16:04] Speaker B: Yeah, these patch notes suck at being clear, by the way. [01:16:07] Speaker A: Yeah, it feels like they were under the wire. [01:16:10] Speaker C: This was a rush day one. [01:16:11] Speaker A: There was a lot of mistakes in. [01:16:13] Speaker B: The patch notes, so it looks like if they are missing 100% health, you'll get 50% bonus. It does not have a, like, breakpoint at 30% like most of these effects do. [01:16:26] Speaker A: Okay, so it's just linear scaling. [01:16:28] Speaker C: Okay. [01:16:28] Speaker B: It's just linear scaling. [01:16:29] Speaker C: Okay. That's that. I like that better, though. [01:16:31] Speaker A: It's basically percent missing. [01:16:34] Speaker C: Yeah. So I think overall this is going to be taking the place of anybody who wanted to be building. [01:16:44] Speaker D: Blade of. [01:16:45] Speaker C: The Rune king for its killing capabilities. So, jax, you're shaking your head. [01:16:53] Speaker B: I'm shaking my head because I think that anyone who wanted to be building blade of the Rune King before still does with the boosted stats on it. Because life steal is just way more valuable than the damage that Kraken slayer does. I'd rather have steel. [01:17:07] Speaker A: I think you just get. I think you get both. [01:17:09] Speaker C: Like, I mean, yeah, but one of them's like, fifth item. This, the other's first item. [01:17:17] Speaker D: Yeah. [01:17:17] Speaker B: And I wouldn't rush a Kraken. I'd rather have the bork so I can survive. [01:17:21] Speaker C: Yeah, I think it's games. I think it's situational, game by game. If I'm against assassins, then. [01:17:28] Speaker B: I mean, if you're Kawkpa against assassins, you're reliant on your teammates no matter what you build. [01:17:32] Speaker C: Yeah. Against like a longer range pokey team. Yeah. I probably want the life steal against straight up tanks. I probably take Kraken Slayer against, I don't know, burstier options. But you're capable of surviving and then dueling down. I think you still go Kraken Slayer just to get through their health pool before they can get another rotation off. I don't think the lifesteal matters there. [01:18:01] Speaker B: Maybe we'll agree to disagree on that. [01:18:03] Speaker C: Agree to disagree. We'll see where the. We'll see where the meta plays out. But I think this ends up being one of the premier first, like, rush items for on hit, and that's the niche that it's going to fill. [01:18:16] Speaker B: Fair enough. All right, free shooter you put in here. Other zeal items. What do you want to say about the other zeal items? [01:18:23] Speaker A: Uh, we kind of covered it when we ended up talking about phantom dancer. Basically, it's like they cut it's back to, like, kind of the trio of zeal items, like it used to be so long ago of they all kind of fill a different niche. Um, I honest. [01:18:36] Speaker C: Yeah. [01:18:36] Speaker A: I honestly think rapid fire is kind of the weakest of the three with it giving the least attack speed. [01:18:44] Speaker B: Rapid fire is intentionally the weakest because there's so much raw power in the extra range on that auto. [01:18:50] Speaker A: Yeah. So, yeah, unless you're, like, a champ that, like, really wants that, like, the one auto trigger on it, basically, like, versus just the consistent extra attack speed and move speed. Yeah, yeah. Otherwise, like Runan's just to touch the on hit magic damage is gone. But the bolt ad scaling went up. So your bolts do a little bit more damage now. [01:19:16] Speaker B: Okay, I now have an actual question. I have not tested this. Does Yoon tall apply at full strength on the rune on bolts, or is it reduced? Because if it applies at full strength, that is like, the only niche that. [01:19:30] Speaker C: You do not know because all on hits are reduced. [01:19:34] Speaker B: No, on hits apply at full strength on the bolts only. Your actual ad value is. Yeah, that's why I'm not sure. [01:19:41] Speaker C: Yeah, I know. [01:19:42] Speaker B: That's why I'm not sure. [01:19:45] Speaker A: Do they, do they apply the increased ie. [01:19:51] Speaker B: Yes, at whatever 55% ad value, your crit? [01:19:56] Speaker C: Yeah. [01:19:56] Speaker A: Okay. I would assume it's the same, but without testing, I don't know. [01:20:01] Speaker C: Yeah, yeah. It's whether it counts like that or like an on hit. [01:20:07] Speaker D: According to wiki, Runons triggers on hits. [01:20:11] Speaker B: Yes. On hits are at full strength. What we're not sure about is if. [01:20:15] Speaker C: You'Re in tall is counting as an on hit or a crit modifier. [01:20:18] Speaker D: I believe it's a crit modifier, but that doesn't matter because Runons also allows you to crit. [01:20:24] Speaker C: Yes, but that's applying. [01:20:25] Speaker B: I feel like crush is not understanding the premise. [01:20:30] Speaker D: Let's see. [01:20:31] Speaker C: So the premise is, does this allow you to apply crit as on hit rather than as a crit modifier? [01:20:38] Speaker A: Yeah. Do the bolts apply the better? [01:20:40] Speaker B: I believe they will apply the bleed at full strength because Yoon Tal says basic damage that critically strikes on hit inflicts a bleed on the target. [01:20:50] Speaker A: Okay. [01:20:51] Speaker C: Yeah. [01:20:51] Speaker B: So I think that is the only niche that Yoon Tal is actually better than. Ie is on the side bolts of hurricane. [01:20:59] Speaker C: So do you build this instead of ie on champions building crit? [01:21:03] Speaker B: No, because your playing about budget is still lower. [01:21:06] Speaker C: Yeah, but what if I want to just melt the entire front line? I'm thinking like, jinx, you build both. [01:21:13] Speaker B: You'Re still going to be building both. [01:21:15] Speaker A: But you go. You go ie. You go runanja. Go Utah. I think Utah is still best in the third item slot. [01:21:22] Speaker B: Yep. In that order is the key. Like, I was thinking more like maybe Zeri would be an example of someone who theoretically could prioritize you over ie since it works that way. [01:21:35] Speaker D: Man, I really want to test this. [01:21:37] Speaker B: Right? [01:21:38] Speaker C: Yeah, I do too. [01:21:40] Speaker D: Does full bleed from Yuntol for the runons? [01:21:44] Speaker B: I believe so. From the wording disgusting. [01:21:48] Speaker A: Yep. [01:21:49] Speaker C: And I love it. [01:21:51] Speaker A: Um, but yeah, just a real quick. [01:21:52] Speaker C: Also, I love up. God, no, they're both quick. You started talking. [01:21:57] Speaker A: Oh, I was just gonna, like, rapid fire through the rest of the marksman items. [01:22:01] Speaker B: Okay. [01:22:01] Speaker C: Okay, then before we move on to that, I love that this is an item basically inspired by a risk of rain. Item risk of rain two. [01:22:10] Speaker A: Yeah. [01:22:10] Speaker C: The shatter spleen. That's basically what this is. So seeing that in here, I love that. [01:22:19] Speaker A: Yep. All right, just a real quick rapid fire through the ones we didn't talk to. Collector 100 gold more expensive. Five more ad, more crit chance, one less lethality. I don't know. Still good item builds out of bf. Still good builds out of BF sword. It's a good first item rush. Like, yep, still good shard. Whatever. I never knew how to pronounce this, but it's gone now. [01:22:41] Speaker D: Gone. You don't have to pronounce it anymore. Congratulations. [01:22:43] Speaker A: Yep. Lord doms, we talked on touched on this like an hour ago, but 5% more armor pen, five more ad. Obviously the more crit chance, but doesn't have the giant slayer passive on the on it anymore. [01:22:56] Speaker C: I'm so sad about. [01:22:58] Speaker A: Honestly, it kind of nets out with all the other items having so much more damage it. Yeah. Mortal reminder. Mortal reminder. The only change was the crit chance buff. So, like, again, unless you're against, like, some, like, high health healing team, you probably shouldn't be. It's like, the only reason you as an ad carry should buy this is if you're at a high health or a high healing team that also has no armor or, like, very low armor. [01:23:26] Speaker D: When I mentioned that the armor pen items were getting increased in power, this was the exception. Mortal reminder. Doesn't it still pens the same amount of armor pen, which was less anyway. [01:23:35] Speaker B: So basically, ad carries shouldn't be the ones providing heel cut to a team. [01:23:39] Speaker A: Yep. I think. Yeah, I had a. [01:23:42] Speaker C: But, you know, your team isn't doing it. [01:23:44] Speaker A: Like, the only situation where it's fine is if, like, the support is the only tanky person anyway, and they have, like, their top mid and jungle all heal a lot where it's like, okay, I'm, like, gonna just get. I did that in a game today. I'm just gonna get this to help cut through the support and have the. [01:24:02] Speaker B: Alternately just buy the executioners and sit on it and build a better item. [01:24:06] Speaker C: Yeah. [01:24:07] Speaker A: Oh, no, I meant I built this. I finished it last is what I should say. [01:24:10] Speaker B: Okay. Okay. [01:24:11] Speaker A: Yeah, yeah, no, you should never finish mortal reminder before last item. [01:24:16] Speaker D: The only time I've ever, like, built a mortal reminder is if there is nobody with armor on the enemy team. Like, serious armor, and, like, there is somebody that heals a lot. Like, yes, it's good against, like, an Aatrox. [01:24:28] Speaker A: Mm hmm. [01:24:30] Speaker D: And that's it. [01:24:31] Speaker C: I built it because my team didn't provide any heal cut, so I had to because we were against Mundo Soraka. [01:24:37] Speaker A: Yeah. Okay. [01:24:39] Speaker B: And I think Vladimir, also, shame on your team. [01:24:42] Speaker C: Yes, I'm aware. [01:24:44] Speaker A: Okay. Stormrazor out of the game. [01:24:46] Speaker C: I built it on twitch. [01:24:47] Speaker A: I think is good that this item has been kind of in a weird spot for a while. It didn't really have a niche to fulfill. [01:24:53] Speaker C: Yeah, no, I agree with that. [01:24:55] Speaker A: Terminus five less ad five bore attack speed, slightly different build path. It's not bf sword anymore. Yay. Cyclo sword, different build path. Whatever. I don't know why this under ad carry items. [01:25:07] Speaker B: Um, because it. Because kerchief's shard was removed. [01:25:10] Speaker A: Oh, yeah. Um, yeah. Heartbound axe, slightly more expensive. Five more ad, less attack speed. But builds into Kraken now. Recurve bow. The on hit type is now physical damage instead of magic. I never realized it was magic. That's weird. Um, there's a new attack speed component that's like a non crit attack speed. It's called a scout slingshot. It's 900 gold. [01:25:33] Speaker C: This is 20% replacing curcius shard. [01:25:36] Speaker A: Yeah, basically. Yeah, basically. Replace it without being an energized passive. [01:25:41] Speaker C: Yep. [01:25:42] Speaker A: The zeal change in the patch notes is a lie because it got reverted and dagger gives 2% less attack speed. [01:25:51] Speaker D: All right. [01:25:53] Speaker B: Crushes last changes you've been nominated for. Talk about summoner spells. [01:25:59] Speaker D: Right. They nerfed ghost. Thank fucking God. The cooldown is up from 210 to 240. But the real is the duration is down from 15 seconds to 10 seconds. So they can't outrun you forever. Just, you know, until you're dead. [01:26:12] Speaker C: Yeah. [01:26:13] Speaker D: Hooray. Yep. Cleanse. It's mostly a nerf, mostly the same. [01:26:21] Speaker A: It's. [01:26:21] Speaker D: It's kind of a nerf because the cooldown went up from 210 to 240. You do get your tenacity at instead of 65%, it's 75% for 3 seconds, which is good. But it's mostly a nerf for the cooldown because the people that take it are ad carriers who want it up as often as possible. And that's sad for them. [01:26:38] Speaker B: It's for escaping the one big cc. [01:26:41] Speaker D: Yep. Exhaust cooldowns up 210, 240. In exchange, it now slows from 30% to 40%. Slight nerf again, for, you know, it doesn't. Doesn't have as much update anymore. Barrier duration lasts longer. So it's from 2 seconds to two and a half seconds. And the shield is up from one to five to 411 to 120 to 480. I think that puts it on par with heal power wise. [01:27:09] Speaker A: I think close. Yeah. I think barriers might be back as like, because it's got. They've been bumping barrier up in power for a while now, but no one takes it. And I think it still has a shorter cooldown than heal. So, like, barrier might be back on. Ad carries. [01:27:27] Speaker D: Yeah, barrier is more than heal. The. The difference is that he'll gives you move speed and it targets someone else. That's the difference. Yeah, speaking of heal. [01:27:35] Speaker C: And it gives permanent health as opposed. [01:27:37] Speaker D: Right. As opposed to just giving the temporary. But the temporary is being two and a half seconds now is as long as you'll need it for, basically. Yeah. Speaking of heal. It got a buff. Technically a buff. It increased the range and it changed calculation. It was a 26 to champion edge. Now it's 900 at champion center. [01:27:58] Speaker B: Yep. It basically means this is a nerf on trying to get a heal onto an allied Cho'gath and a buff to basically all other circumstances. Yeah, I mean, that's the reality of it. He's like the only champion that was big enough for edge to center to be more than 74. 74 range. [01:28:18] Speaker D: So other changes. Apparently I'm getting nominated for the domination runes as well. [01:28:22] Speaker B: Yep. [01:28:23] Speaker D: Relatively fast. Predator doesn't exist anymore. It's gone. Yay. Fuck that rune. Then hail of blades changed only for ranged users. For melee users, it still does 110% attack speed. It only does 80% attack speed for ranged champions now, though. So there's three charges of it, though. A genius hunter is gone. That's why they buffed the one item. [01:28:52] Speaker B: Yep. The unending hunger or whatever. I want to push back on their patch notes because they say, coming in at both a low engagement rate and a low power level, this was by far the strongest rune in this tier. I don't even think it's vaguely close because of how many items it enabled. Hence why they had to reduce the cooldown on unending hunger. [01:29:16] Speaker A: Despair. [01:29:16] Speaker B: Unending despair. Because that item was busted with it and useless without it. I think it's fine to remove it. Just. There were a couple of. [01:29:26] Speaker C: Yeah. [01:29:26] Speaker B: Broken. [01:29:26] Speaker D: I don't remember taking it that often, but yeah, it's basically for the most part. [01:29:31] Speaker B: How often are you even in domination? [01:29:33] Speaker D: For the most part, I took domination. I was playing a jungler, which they like. The out of combat moves me. Speed a lot. [01:29:39] Speaker C: Yeah. [01:29:40] Speaker B: Which got changed this patch. We'll get there. [01:29:42] Speaker D: It did. Yeah, we'll get there. Speaking of so sudden, sudden impact, they now, instead of giving you lethality and magic pen on using a dash or blink or unstell thing, you now deal extra true damage to an enemy when dashing or blinking or exiting from stealth. Just. Just once on a ten second cooldown. [01:30:04] Speaker C: Yep. With no ratios. [01:30:07] Speaker D: No ratios, just based on level. So better to just pop out, pop someone and then leave. [01:30:15] Speaker B: The only meaningful change here, because, like, this is. [01:30:18] Speaker C: It also does have a longer coolness. [01:30:20] Speaker D: Yeah. [01:30:21] Speaker B: The old one, if you were playing someone like Kha'zix, would just be up for the duration that you cared about it in a fight. [01:30:26] Speaker D: Right? [01:30:27] Speaker B: Yep. And the new one is you get one proc. And then you have to wait 10 seconds. [01:30:31] Speaker D: Yep. [01:30:34] Speaker C: Is this only a nerf to, like? [01:30:36] Speaker B: I think so. I think everyone else wasn't. [01:30:38] Speaker D: So it's a nerf to Khazix and Rengar Renka. [01:30:42] Speaker C: Oh, wait, no, because it's dash blinker stuff. So. So it's not so re. For example. [01:30:47] Speaker A: Yeah, yeah, yeah. [01:30:48] Speaker D: Re. Lucian. Lucian used it actually for a lot. Rengar. Rengar really liked the old version of it. The new version. I'm not sure who likes the new version. [01:30:59] Speaker B: You just kind of take it if you're in the tree anyway, because it's still the best option of the three for just raw blow people up power. [01:31:05] Speaker D: As long as you have a dash or blinker stealth. Yes. [01:31:08] Speaker B: Yes. [01:31:08] Speaker A: Yep. [01:31:09] Speaker C: Yes. [01:31:09] Speaker B: Otherwise it is about twice as powerful as cheap shot. [01:31:13] Speaker D: Yep. [01:31:14] Speaker B: But only if you're able to do it right. [01:31:18] Speaker D: Yeah. It's basically, you choose chief shot or sun impact based on which one you can actually apply. [01:31:23] Speaker B: Yeah. [01:31:25] Speaker D: And then the last change in domination. Relentless hunter. The out of combat movement speed starts at zero now instead of five, you still get eight per sac. It still scales the same. Just. It starts at zero now instead of five. [01:31:40] Speaker B: Minor nerf to early game for junglers. [01:31:43] Speaker D: Yeah. All right. [01:31:45] Speaker B: Free shooter precision runes. [01:31:47] Speaker A: All right, so we're gonna start with a controversial one. Lethal tempo has been removed from the game. [01:31:54] Speaker B: Yep. [01:31:55] Speaker A: I am happy about this change. I think that rune was very unhealthy. [01:32:00] Speaker B: I I think I will be happy about this change in about three patches when the champions that were heavily balanced around it get the changes they need. [01:32:08] Speaker A: Yes. [01:32:09] Speaker C: I'm just gonna. I loved the concept of this for late game hyper carry ad carries, and I am sad that that's. That fantasy feels reduced. [01:32:22] Speaker A: I was never a fan of a rune giving increased attack range because it felt like a win more thing. [01:32:30] Speaker B: Yeah. Of like, oh, you're allowed to get six autos. You just win. [01:32:35] Speaker C: Yeah. [01:32:35] Speaker A: Yes, exactly. [01:32:37] Speaker D: Yeah. I guess it was like, it was good for marksman and it was bad for everybody else who used it. Like, I don't think. No, Darius didn't use it, but, like, nocturne would use this, and it was one of the reasons why he was a very strong dueler in the jungler. In the jungle. [01:32:56] Speaker C: Yeah. I don't think the attack range was really what I liked so much about it. It was nice. It felt good. But I really liked the attack speed on the late game hyper character, the. [01:33:08] Speaker B: Ramping attack speed feels a lot more impactful than the ramping ad of conqueror. [01:33:14] Speaker A: The. [01:33:15] Speaker D: So with lethal tempo, the attack range was more for in lane trading more than anything else, was to hit all six and get your stacks all the way up. Then your trade. [01:33:27] Speaker B: You. [01:33:28] Speaker D: You win the trade now, just straight up. You now win the trade. [01:33:32] Speaker B: Very frequently, I would get kills because enemy flubbed their engage or engaged on my support, and I would just stack lethal tempo on Tristana off of the enemy tank and then rocket jump onto the enemy carry and murder them with my massive attack speed steroid and extra range. [01:33:48] Speaker D: Yep, yep, yep. [01:33:51] Speaker A: Okay, so leaf of tempo is gone as to kind of help catch some of the, like, people that used to use it now looking for another rune press. The attack was changed. It. So it was, what, four to 40 to 180 bonus. [01:34:14] Speaker B: The damage did not change. [01:34:15] Speaker A: Damage. [01:34:16] Speaker C: Yeah, all. All that changed is the very end. [01:34:21] Speaker B: Yep. It now gives a damage amp to you instead of a damage taken amp to the enemy. [01:34:27] Speaker A: Yes. And it's until you leave combat, not for just 6 seconds. So you can proc this on the Alistair that goes in and like in the Tristana example, then have 8% damage amp to jump on someone else and do increase damage. [01:34:44] Speaker C: Yeah. Yes. [01:34:44] Speaker B: And you'll still be able to proc the three hit on that someone else. It just won't. It just won't stack more damage dealt because you've already got that effect. [01:34:52] Speaker A: Yeah. You'll just. [01:34:53] Speaker C: The damage amp at least will feel nice. That that feels at least like it feels a little bit of the gap left behind. Power fantasy from lethal tempo. [01:35:03] Speaker D: So basically what this means is that Leona is sad and doesn't take this anymore. [01:35:08] Speaker B: Yeah. [01:35:08] Speaker A: Yeah. [01:35:11] Speaker B: This has been. [01:35:11] Speaker D: I'm aware that Leona rarely took this in the first place. So just FYI, this has been my. [01:35:16] Speaker B: New default on Tristana because it turns out that three autos is enough to always have the damage amp when your bomb goes off and then you just have it for the remainder of combat. [01:35:26] Speaker A: Yep. [01:35:27] Speaker C: Yeah. This has become my default on a lot of ad carries, the ones building, like, any amount of attack speed. [01:35:35] Speaker D: My. My read on this is that if you used to build lethal tempo and you don't need fleet footwork, you now build best attack, basically. [01:35:42] Speaker C: Yep. [01:35:42] Speaker A: And skipping down to fleet as well as the other keystone that got changed here, the heal went down by 20%. So ten, 130 is now eight to 110. And then the move speed duration went up. So it went from 1 second to 1.25 seconds, which I like. I actually like the move speed, the little burst of move speed a lot on fleet, especially on, like, Caitlin champs like that. [01:36:10] Speaker C: Yeah. [01:36:11] Speaker A: So. Yep. So then you have to sustain. But buff, that would have been a move speed. So I've been. It's basically. Yeah, like, if you're on a tougher lane, like fleet, while it's less healing, it's still helping you through that. But yeah, if you were, like, lethal tempo user, you're probably press the attack now, just go over. [01:36:33] Speaker C: But if you're a lane bully who went fleet, this is better. Yeah, this is better. You go in, you get your trade, you get out, and they get to do less about it. [01:36:43] Speaker A: Yeah, I think this is probably always correct on, like, caitlin. [01:36:48] Speaker C: Yeah. Misfortune, Jen. [01:36:53] Speaker B: All right, let's. We're really long already. Let's get through these. [01:36:56] Speaker A: Yeah. So over heel, gone. [01:36:59] Speaker C: You're welcome, listeners. [01:37:00] Speaker A: Part of the reason it's gone was it's just like, you only took it when it was strong, otherwise you didn't. And also they could give the overheal back to bloodthirster because that interaction wasn't good. In its place is a rune I like, absorb life killing a target restores two to 17 gp, basically free sustain or more sustain on minion waves. It kind of feels pretty good in a lane where you're getting poked down and you can just be under tower getting that little bit more hp when you're last hitting. So I like this run a lot. [01:37:31] Speaker B: Against the Minion champions. Yes. [01:37:35] Speaker A: Legend tenacity also been removed, basically because if you're a champion, that, like, was in the precision tree, but didn't want attack speed or life stealing. You were taking this rune on this run. [01:37:50] Speaker B: Though. [01:37:50] Speaker C: You're in. [01:37:51] Speaker B: Yep. [01:37:51] Speaker D: That. [01:37:52] Speaker A: Yeah, basically, conqueror champions were defaulting to this, so now they're defaulting to haste. And crush is happy. Right? [01:38:00] Speaker D: God fucking damn it. [01:38:03] Speaker B: At least ability haste synergizes like the same theme as attack speed, which is one of the other options on this tier. So it's thematically appropriate to be here. Just. Yes, I agree. There's a lot of ability haste in the system. We'll get to more in a little bit. [01:38:18] Speaker A: Tenacity always felt like the odd man out. [01:38:22] Speaker D: So the thing is that tenacity really worked well with the people who took conqueror. This probably works well with people who take conqueror. Probably. [01:38:32] Speaker B: Usually as Sylas, I'm very happy about this. [01:38:36] Speaker D: Yeah. [01:38:36] Speaker C: But I'm also very happy about it as a smulder. [01:38:40] Speaker B: Yep. [01:38:40] Speaker D: Darius a little sad. I think Fiora's happy. [01:38:43] Speaker C: Ezreal's happy. [01:38:45] Speaker D: Ezreal is happy. Ezreal actually does just take. [01:38:50] Speaker C: Yep. [01:38:51] Speaker A: Oh, yeah. All right. And then the last change in precision cut down, basically, instead of dealing five to 15 damage based on how much more health they. They have than you, it's. You deal. 8% increased damage to champions above 60%. [01:39:07] Speaker C: Max health, excluding true damage. [01:39:11] Speaker B: Excluding. Yes. [01:39:14] Speaker C: I said excuse. [01:39:15] Speaker A: Oh, I thought you said including, so I cut off. Weird. [01:39:20] Speaker D: Okay, we'll just. Because I bet your mic picked it up just fine on your local audacity. It's probably fine. Yep. [01:39:27] Speaker B: I blame disco. [01:39:28] Speaker A: Initially, I hated this change. I thought it, like, I understand the reason behind it where, like, you were kind of determining early, like, before the game started, if you were able to build a lot of health or not. But after playing with it, I actually kind of like it, because basically, if you're a poke champion, like in lane, you kind of want to take this because it makes your early poke better and like, gets them lower, faster to the point of like, they're going to start playing more defensive. Like, yeah. If you're not a, like. Yeah. So I actually, I kind of did a 180 on this rune of. I didn't think it was good to try it a few games and actually it's kind of noticeable and nice. [01:40:10] Speaker C: So, like, ezreal and cork, you're definitely taking this even. [01:40:13] Speaker A: And again, like, Caitlin takes it too. [01:40:15] Speaker C: Like, yeah, yeah. [01:40:17] Speaker D: I was just. [01:40:18] Speaker C: You say poke champ, and I immediately started thinking of mages and I'm like, wait, what? Mages are in precision. [01:40:24] Speaker D: The thing about Caitlyn taking it is that she also really likes the coup de grace. So. Yeah, cuz her old, I guess, like if you change how you use your old and you just all people at the beginning of the fight, instead just take down, it's really like, yeah. [01:40:38] Speaker A: Are you going to be a lane bully? If yes, take cut. [01:40:42] Speaker D: Oh, you know what this is? Yeah, this rune. Here's, here's the rubric for white. When you take this rune, are you entering fights at the beginning of the fight or at the end of the fight? [01:40:53] Speaker A: True. [01:40:55] Speaker D: Cuz kai'sa does not take this rune. [01:40:58] Speaker A: No, no. [01:41:00] Speaker B: Accurate. [01:41:02] Speaker D: Yeah, that's very interesting. [01:41:03] Speaker A: All right, that's all I got. Jacks, go. [01:41:05] Speaker C: Does Ap malphite take this? [01:41:07] Speaker B: This one? No, no. AP malfunction shouldn't be in this tree to begin with. But if I was taking any of these runes on Ap malphite, it would be the. The low health one because your ult is gonna get them low anyway. [01:41:23] Speaker C: Yeah, but what if your ult is the thing that gets the damage boost? [01:41:27] Speaker B: Then you get the damage boost on everything after it. It's more damage overall. I'm not sure anyway. [01:41:36] Speaker C: But if you take this, your ult alone could. One shot. [01:41:39] Speaker B: No, it's not that high of a ratio. He has to hit the other spells. It's just your cc during the other spells, so he will hit them. All right, I'm gonna talk about the rest of the runes real quick and get us through this. Cause. Holy shit. This episode is long font of life has been reworked. Now, just whenever you slow or immobilize an enemy champion, you heal an ally and yourself. The value is lower and doesn't scale with your health anymore. It's got a 22nd cooldown. No one was really choosing fawn to life before, even though it was low key op in a few cases. I think it's more just gonna be a generically good rune. For anyone in the resolve tree who applies Cc now. [01:42:19] Speaker D: Yep. [01:42:21] Speaker B: Inspiration is the other rune tree that has gotten shuffled up a lot. So hex flash and magical footwear are now on the same tier as a new rune called cashback, which gives you 6% gold back whenever you complete a legendary item. [01:42:39] Speaker D: I like this. [01:42:43] Speaker B: I want to put some gold value in context for you. If you buy a 3000 gold item, which is about the average completed legendary item, that is 180 gold back, magical boots is 300 gold and ten movespeed. By the time you're at one time, by the time you're at like three items, cash back will have given you about 600 gold back. Because one of your items is probably a more expensive item out of the three cash backs. Good. But it's not like kleptomancy. Old late game good. Yeah, it helps you get to full build faster. [01:43:20] Speaker D: This is a scaling rune, and the one it quote unquote replaced was futures market, which I'd always kind of low key hated because of how it. It was the only rune that took away gold. Yeah, I just like cashback now. Like, it's just. This is good. Yeah, this is good. [01:43:35] Speaker C: It feels bad. [01:43:36] Speaker D: There's a. Let me put it this way. There is a reason it is in the same row as magical footwear. [01:43:41] Speaker B: Yeah. Because they are the extra gold runes, basically. [01:43:44] Speaker D: Yeah. [01:43:45] Speaker B: All right, so futures market has been removed, as Crush said. So has minion, dematerializer. It's gone. I'm sad about the loss of some of the cheesy plays you could do like dematerializing a minion and throwing a blitz hook through it, but other than that, it's whatever. [01:44:02] Speaker C: I'm sad for the few champions where I used it religiously, which were like twisted fate, Ahri and Aceol. [01:44:10] Speaker B: Yeah, there's probably a few champions that are going to be like. It's harder to reach the breakpoints where you can just one shot the wave. [01:44:21] Speaker C: Yeah. And I'm sure we'll see compensatory buffs in upcoming patches to deal with that. [01:44:28] Speaker B: Yep. So in its place is a new rune called Jack of all trades. Jack of all trades. For every unique stat on an item that you have purchased, you get one ability haste. At five different unique stats, you get ten adaptive force. And at ten different unique stats, you get 25 adaptive force. Now I want to read to you. I want to read to you some examples of unique stats. These are all the different stats that are eligible for granting a stack attack, damage, attack speed, ability, haste, ability, power, armor percentage, armor penetration, critical strike chance heal and shield power health base health regeneration life steal lethality flat magic penetration, percentage magic penetration magic resistance mana base mana regeneration flat movement speed, percentage movement speed tenacity and then it also lists omnivamp and attack range would be eligible, but there are no items that grant it currently. [01:45:32] Speaker A: That's 20 different sets. [01:45:34] Speaker B: Yep. [01:45:35] Speaker C: Realistically, you only need to build ten. Kai'sa and ezreal are very happy about this rune. [01:45:41] Speaker B: Kai'sa doing an all three evolves build is extremely happy. Ezreal is pretty happy. [01:45:45] Speaker C: Yep. [01:45:46] Speaker B: Almost every champion is gonna be getting the five stack bonus at five stacks. This rune is ten adaptive force and five ability haste. Four fine already at five different stats. [01:45:58] Speaker A: To be clear, building a trinity force and boots gives you the five snack bonus. [01:46:04] Speaker C: Yeah, that's why I said ezreal. [01:46:07] Speaker D: Jax. Yep. Honestly, I think Jax actually can hit all of them. Hit the ten stack. [01:46:12] Speaker B: Yeah. A lot of champions can hit the ten stack. But I think even at five stacks, it is a good room. [01:46:18] Speaker D: Yeah. [01:46:19] Speaker C: Yeah. [01:46:21] Speaker B: Especially given that this is competing with approach velocity and cosmic instight, which that's real good. Those haven't had any changes. So if you're not someone who is like Ash, that approach velocity is insane on. And you're not someone who's item cooldown gated where you want cosmic insight. Jack of all trades is the default in this tier. [01:46:42] Speaker C: Yeah, I think you're right. [01:46:44] Speaker B: Yeah. The other tier has tripletonic, time warp tonic, and biscuit delivery. Nothing has really changed for tripletonic and biscuit delivery. But time warp tonic no longer reduces the healing of potions and gives more upfront healing and doesn't give move speed anymore. [01:47:00] Speaker A: But they also remove corrupting potions, so there's no reason to take this. [01:47:04] Speaker B: Yeah. Corrupting potion is completely gone from the game. And the other rune change in the inspiration tree is first strike. First strike. Instead of getting five plus 8% of the damage dealt, gold gives you 15 plus 4% of the damage dealt as gold. And it does have a slightly higher damage amp. It's 8% instead of seven. The main reason for this change, I think, is to reduce the instances of first strike being a way to farm gold off someone who's feeding. [01:47:35] Speaker D: Yeah, that's fair. And Karthus doesn't. [01:47:37] Speaker C: This feels better for poke chain. [01:47:39] Speaker B: Yep. It will reduce Karthus, especially as an abuse case of this, because Karthus was literally just ultagon cooldown just to generate gold. But I remember I played a Khazix game a while back where there was one player on the enemy team who was just absolutely feeding his face off. Dude was only worth like 50 gold to kill, but because I had first strike, I could go kill him and get 200 gold. That's what it's trying to remove. [01:48:06] Speaker C: Yeah. [01:48:07] Speaker D: Yeah. [01:48:08] Speaker A: Makes sense. [01:48:08] Speaker C: I think this feels better on someone like luxury, at least when you're, like, net neutral on Lux, not like, ridiculously far. [01:48:15] Speaker B: This feels better on anyone who regularly has poke play patterns. Ezreal, for example. This feels a lot better on Victor. This feels better on the people who were abusive with it were the people who had all in play patterns of proc first strike. And you hundred to zero someone inside the first strike. It is much worse for those people. Although it does give 1% more damage. [01:48:38] Speaker C: Yeah, we take that if it's gonna be deathfire. Grasp on an item, we might as well get the amp. Or on a. On a rune, we may as well get the amp all the way. [01:48:46] Speaker A: Oh, actually, you know who this feels really good on? [01:48:50] Speaker B: Tell us. [01:48:51] Speaker A: Luciantop. [01:48:52] Speaker B: That's right, listeners. We finally have gotten through the patch. [01:48:57] Speaker A: This is only double our normal episode length. [01:49:00] Speaker C: I'm kidding. I'm kidding. I'm kidding. Please don't kill me. [01:49:03] Speaker B: This has been episode 431 of the Forwards podcast. I've been Jack Soman for crush, you for Slushiotter, and for free shooter. Have a great night. We're gonna go record a new outro. [01:49:17] Speaker D: Bye bye. [01:49:21] Speaker A: Thanks for listening to the four wards podcast. 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